Not to be confused with Story.
World Mode is where content such as songs and Partners can be unlocked by progressing through maps. This mode was added in version 1.5. Partners can gain EXP and level up when playing in this mode. Only registered users who are logged in have access to this mode.
Chapters & Maps
When the 'World' button on the main menu is pressed, a chapter selection screen is displayed. Upon selecting a chapter, a map selection screen is displayed. Many maps have unlock conditions, such as spending Fragments or purchasing song packs.
Progression
Tiles & Steps
The hexagonal spaces forming a zigzag up the screen are called Tiles. As you climb up the Tiles, you can receive the rewards stated on them. In order to progress, you need to gain Steps by playing songs. The number displayed under each Tile is the number of Steps you need to get to the next Tile. For more detailed information (Step count and reward) on each individual map, see World Mode Data.
Tiles, as well as Steps, are counted starting from 0 instead of 1, and Steps only have 1 decimal place.
- To complete a map, you'll need to progress the number of Tiles displayed on the map selection screen + 1.
- To move to the next Tile, you'll need to gain the number of Steps on the current Tile + 0.1. Hence, you might have gained enough Steps, but have not moved to the next Tile. However, the final Tile on every map has a Step count of 0, so the additional 0.1 may be omitted.
Calculating Steps
The amount of steps gained per song depends on the Chart Potential and the selected Partner's STEP stat. It may be calculated as:
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for Fragments based on FRAG stat.
Stamina
Unlike Music Play mode, you must consume two Stamina for each song play. Stamina can be recovered in three ways:
- 30 minutes for 1 stamina (3 hours for a full refill from an empty meter)
- 50 Memories for 6 stamina
- 1000 Fragments for 6 stamina
If you don't have enough Stamina, the "Music Play" button will be greyed out.
If you recover stamina using Fragments, you will have to wait 24 hours until you can do so again.
- Originally, the waiting time was 3 days, but was changed to 2 days in 1.5.2, and then to 1 day as it is now in 1.7.0.
Your Stamina can exceed the maximum amount of 6, shown on the bar as +N. Theoretically, there is no limit to excess stamina, but the highest that players have managed thus far is +7.
Rewards
After playing a song, your partner will receive experience points (EXP for short), and you'll gain Steps determined by chart potential (see Potential). You will not gain Fragments, but it will affect your Potential. The number of Steps earned is also influenced by your partner's STEP stat.
Every 1 STEP above or below 50 equates to 2% steps above or below what you would normally get. For example, if your song result is 10.0 and your Partner has a STEP stat of 50, you'll gain exactly 10 steps. If your Partner has a STEP stat of 80, you would get a 60% increase, which would be 16.0 steps gained. Conversely, if your Partner has a STEP stat of 30, you'll get a 40% decrease, which would only net you 6.0 steps.
Legacy
Since version 1.7, special chapters known as Legacy chapters have been introduced. In these chapters, the number of Stamina required per play (by selecting "Play") is reduced from 2 to 1.
Play+
A "Play+" button is available in these chapters, where one can multiply the number of Steps achieved by spending more Stamina and/or Fragments.
Playing a song by selecting "Play+" requires 2, 4, or 6 Stamina, and results in x2, x4, and x6 Step count respectively. Fragments can also be consumed to further upscale the Step count: consuming 100, 250, and 500 Fragments results in ×1.1, ×1.25, and ×1.5 Step count, respectively.
Chapter 0: Extra
Chapter 0 contains one map (0-B) that can be replayed indefinitely. In addition, all limited-time events are listed here. These can only be completed once and disappear after the stipulated end time. There are also unrestricted events with unlockable songs and Partners.
Limited Event Map
This is a single map, 0-LE (Limited Event), used to host all limited-time events.
Although each event is available only for its listed duration, returning events are possible. For each returning event, past progress on the event is restored.
Map | Tiles (Steps) | Unlock Requirement | Total Rewards | Dates Available (Y/M/D) |
---|---|---|---|---|
Stellights | 86 (851) | Yosakura Fubuki |
1650 Fragments |
2017/11/24 - 2017/11/30 |
Metallic Punisher | 87 (865) | Metallic Punisher |
2512 Fragments |
2018/02/16 - 2018/02/24 |
2018/12/16 - 2018/12/22 | ||||
carmine:scythe | 84 (862) | carmine:scythe |
2400 Fragments |
2018/04/29 - 2018/05/05 |
2018/12/09 - 2018/12/16 | ||||
Fixed Speed I | 85 (575) | dropdead | 1500 fragments | 2018/08/13 - 2018/08/20 |
Fixed Speed II | 74 (725) | Fallensquare | 1740 fragments | 2018/08/13 - 2018/08/20 |
Summer Special | 113 (1332) | Auxesia |
3683 fragments |
2018/08/31 - 2018/09/09 |
Phantasia | 65 (1065) | Phantasia |
2800 fragments |
2018/11/29 - 2018/12/06 |
2018 Winter Event | 55 (825) | Empire of Winter |
2750 fragments |
2018/12/23 - 2018/12/31 |
Groove Coaster Event | 144 (1800) | Groove Coaster Collaboration |
3500 fragments |
2019/01/09 - 2019/01/23 |
Other Maps
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
0-A | Fragments I* | 50 (500) | No longer available |
550 Fragments (per playthrough) |
0-B | Fragments II* | 50 (455) | Default |
500 Fragments (per playthrough) |
0-L | Lanota | 34 (367) | Lanota Collaboration |
390 Fragments 2 Ether Drops |
0-T | Tone Sphere | 37 (376) | Tone Sphere Collaboration |
360 Fragments 2 Ether Drops |
0-G | Groove Coaster | 45 (360) | Groove Coaster Collaboration |
385 Fragments 2 Ether Drops |
* The first map was introduced in version 1.5, but was deleted with the introduction of Stamina Plus Tiles, wherein it was replaced by the second map.
Chapter 1: Lost World
This is the first, and currently the only Legacy chapter.
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
1-1 | Light I | 90 (2640) | Default |
Shades of Light in a Transcendent Realm 350 Fragments 2 Ether Drops 15 Hollow Cores |
1-2 | Conflict I | 90 (2640) | Default |
350 Fragments 2 Ether Drops 15 Desolate Cores |
1-3 | Light II | 125 (1185) | 200 Fragments |
625 Fragments 5 Ether Drops |
1-4 | Conflict II | 125 (1185) | 200 Fragments |
625 Fragments 5 Ether Drops |
1-5 | Eternal | 65 (650) | Eternal Core |
750 Fragments 4 Ether Drops |
1-6 | Vicious I | 60 (600) | Vicious Labyrinth |
750 Fragments 4 Ether Drops |
1-7 | Vicious II | 20 (149) |
(any difficulty) |
300 Fragments |
Chapter 2: Outer Reaches
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
2-1 | Extra I | 96 (1146) | Default |
1110 Fragments 5 Ether Drops |
2-2 | Binary I | 21 (211) | Binary Enfold |
353 Fragments 2 Ether Drops |
2-3 | Binary II | 35 (419) | Singularity Challenge |
703 Fragments 3 Ether Drops |
2-4 | γuarδina | 33 (369) | Dynamix Collaboration |
360 Fragments 2 Ether Drops |
Chapter 3: Spire of Convergence
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
3-1 | Extra II | 75 (1815) | Default |
794 Fragments 4 Ether Drops 15 Hollow Cores |
3-2 | Conflict III | 84 (2350) | 200 Fragments |
LunarOrbit -believe in the Espebranch road- 1055 Fragments 6 Ether Drops 15 Desolate Cores |
3-3 | Luminous I | 35 (215) | Luminous Sky |
200 Fragments |
3-4 | Luminous II | 22 (565) | Fracture Ray |
750 Fragments 3 Ether Drops |
3-5 | Conflict IV | 40 (400) | 200 Fragments |
500 Fragments 4 Ether Drops |
3-6 | Solitary Dream | 9 (162) | Eternal Core | Solitary Dream |
Chapter 4: Dormant Echoes
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
4-1 | Absolute Reason | 25 (250) | Default |
400 Fragments |
4-2 | Light IV | 20 (298) | 200 Fragments |
340 Fragments 1 Ether Drop |
4-3 | Conflict V | 25 (380) | Luminous Sky |
300 Fragments 2 Ether Drops |
Tile Types
There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile.
Name
|
Tile Icon
|
Label Icon
|
Description
|
---|---|---|---|
Tile
|
None
|
Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles. | |
Current Tile
|
None
|
Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom. | |
Song Restriction Tile
|
To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty. | ||
Fixed Speed Tile
|
To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty.
| ||
Random Song Tile
|
To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty. | ||
Stamina Plus Tile
|
Upon ending a turn on these Tiles, the listed amount of Stamina is recovered.
| ||
Song Reward Tile
|
Appears identical to a normal Tile. Upon reaching these Tiles, you'll unlock the displayed Song.
| ||
Partner Reward Tile
|
Appears identical to a normal Tile. Upon reaching these Tiles, you'll unlock the displayed Partner.
| ||
Fragment Reward Tile
|
Appears identical to a normal Tile. Upon reaching these Tiles, the listed amount of Fragments are gained.
| ||
Core Reward Tile
|
Appears identical to a normal Tile. Upon reaching these Tiles, you'll unlock the displayed Core(s).
|
Map Icons
Picture | Meaning |
---|---|
Map Completed The green "COMPLETE" banner appears once you've completed a map. You'll no longer be able to access it. | |
Current Map The map you most recently left off in. | |
Map Rewards A check mark means that you already own the reward. This would be for players who had played the unlockable songs before World Mode was implemented; the chapter may not have been played at all, but the rewards are owned. |
World Mode Data
These pages are lists of step data and reward data fetched from the game server API. They are not likely to change, though it is possible for them to be reset in the game server.
Notes: Tiles on a map are divided into groups of 5 tiles. This might aid in calculations.
For ease of navigation, data sheets have been separated by chapter.
- World Mode Data Chapter 0: Extra
- World Mode Data Chapter 1: Lost World (Legacy)
- World Mode Data Chapter 2: Outer Reaches
- World Mode Data Chapter 3: Spire of Convergence
- World Mode Data Chapter 4: Dormant Echoes
Trivia
- When playing a song in World Mode, you cannot retry until you finish or quit a song and return to the map.
- Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed.
- Extra II, despite being named chapter3_light internally, has both Light and Conflict songs.
- The buildings in the background of Chapter 3 strongly resemble and are likely inspired by real-world constructs:
- Left building: National Library of St Mark's in Venice, Italy.
- Middle building: Milan Cathedral in Lombardy, Italy.
- Right building (behind middle building): St Mark's Campanile in Venice, Italy.
- The World Mode icon changes when a new chapter is released. Past icons were:
Chapter 1 | Chapter 2 | Chapter 3 |
---|---|---|