Arcaea Wiki
(→‎Trivia: Added trivia on other 2 buildings)
Tag: Visual edit
m (Changed table width)
Tag: Visual edit
(21 intermediate revisions by 6 users not shown)
Line 11: Line 11:
 
===Tiles & Steps===
 
===Tiles & Steps===
 
[[File:Tiles types (172 update).jpg|thumb|Tiles. Image credit: [http://wikiwiki.jp/arcaea Japanese Arcaea Wiki]]]
 
[[File:Tiles types (172 update).jpg|thumb|Tiles. Image credit: [http://wikiwiki.jp/arcaea Japanese Arcaea Wiki]]]
The hexagonal spaces forming a zigzag up the screen are called Tiles. As you climb up the Tiles, you can receive the rewards stated on them. In order to progress, you need to gain Steps by playing songs. The number displayed under each Tile is the number of Steps you need to get to the next Tile. For more detailed information (Step count and reward) on each individual map, see [[World Mode#World Mode Data|World Mode Data]].
+
The hexagonal spaces forming an upward zigzag pattern are called Tiles. As you ascend the Tiles, you can receive the rewards stated on them.
   
  +
In order to progress, you need to gain Steps by playing songs. The number displayed under each Tile is the number of Steps required to move to the next Tile.
Tiles, as well as Steps, are counted starting from 0 instead of 1, and Steps only have 1 decimal place.
 
  +
* To complete a map, you'll need to progress the number of Tiles displayed on the map selection screen + 1.
 
  +
Tiles and Steps are counted from 0, with Steps being rounded to 1 decimal place.
* To move to the next Tile, you'll need to gain the number of Steps on the current Tile + 0.1. Hence, you might have gained enough Steps, but have not moved to the next Tile. However, the final Tile on every map has a Step count of 0, so the additional 0.1 may be omitted.
 
  +
* The number of Tiles on a map is the ''Tiles displayed on the map selection screen + 1''. This is due to the presence of a final tile with the reward.
  +
* To move to the next Tile, you need to progress by ''current Steps required + 0.1''. However, the additional 0.1 does not apply to the final Tile as it always has a Step requirement of 0.
  +
  +
===Stamina===
  +
[[File:Stamina.png|thumb|Stamina count. Image credit: [http://wikiwiki.jp/arcaea Japanese Arcaea Wiki]]]
  +
Unlike Music Play mode, you must consume two Stamina for each song play. Stamina can be recovered in three ways:
  +
*30 minutes for 1 stamina (6 hours for a full refill from an empty meter)
  +
*50 Memories for 6 stamina (no cooldown)
  +
*1000 Fragments for 6 stamina (1 day cooldown)
  +
[[File:World play button disabled.png|thumb|Disabled Play Button]]
  +
If you don't have enough Stamina, the "Music Play" button will be greyed out.
  +
  +
Your Stamina can exceed the maximum amount of 12. There is no limit to excess stamina.
  +
  +
===Play Rewards===
  +
After playing a song, your [[Partners|Partner]] will receive experience points (EXP) and you will move up a certain amount of Steps. No Fragments are rewarded at the end of plays in World Mode, but they still have an effect on [[Potential]].
   
 
'''Calculating Steps'''
 
'''Calculating Steps'''
Line 25: Line 41:
 
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for [[Currency#Fragments|Fragments]] based on FRAG stat.
 
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for [[Currency#Fragments|Fragments]] based on FRAG stat.
   
===Stamina===
+
==Tile Types==
  +
There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile.
[[File:Stamina.png|thumb|Stamina count. Image credit: [http://wikiwiki.jp/arcaea Japanese Arcaea Wiki]]]
 
  +
{| class="article-table mw-collapsible mw-collapsed" style="width=100%"
Unlike Music Play mode, you must consume two Stamina for each song play. Stamina can be recovered in three ways:
 
  +
!<div style="text-align: center;">Name</div>
*30 minutes for 1 stamina (3 hours for a full refill from an empty meter)
 
  +
!<div style="text-align: center;">Tile Icon</div>
*50 Memories for 6 stamina
 
  +
!<div style="text-align: center;">Label Icon</div>
*1000 Fragments for 6 stamina
 
  +
!<div style="text-align: center;">Description</div>
If you don't have enough Stamina, the "Music Play" button will be greyed out.
 
  +
|-
[[File:World play button disabled.png|thumb|Disabled Play Button]]
 
  +
|<div style="text-align: center;">'''Tile'''</div>
If you recover stamina using Fragments, you will have to wait 24 hours until you can do so again.
 
  +
|[[File:Step tile.png|thumb|center|100x100px]]
*Originally, the waiting time was 3 days, but was changed to 2 days in 1.5.2, and then to 1 day as it is now in 1.7.0.
 
  +
|<div style="text-align: center;">''None''</div>
  +
|Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles.
  +
|-
  +
|<div style="text-align: center;">'''Current Tile'''</div>
  +
|[[File:Step tile current.png|thumb|center|100x100px]]
  +
|<div style="text-align: center;">''None''</div>
  +
|Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom.
  +
|-
  +
|<div style="text-align: center;">'''Song Restriction Tile'''</div>
  +
|[[File:Step tile restrict.png|thumb|center|100x100px]]
  +
|[[File:Step banner restrict.png|thumb|center|150x150px]]
  +
|To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty.
  +
|-
  +
|<div style="text-align: center;">'''Fixed Speed Tile'''</div>
  +
|[[File:Step tile speedrestrict.png|thumb|center|100x100px]]
  +
|[[File:Step banner speedrestrict.png|thumb|center|150x150px]]
  +
|To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty.
  +
* So far, only "Speed = 2" restriction Tiles can be encountered, but future updates may implement more Speed restrictions.
  +
|-
  +
|<div style="text-align: center;">'''Random Song Tile'''</div>
  +
|[[File:Step tile random.png|thumb|center|100x100px]]
  +
|[[File:Step banner random.png|thumb|center|150x150px]]
  +
|To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty.
  +
|-
  +
|<div style="text-align: center;">'''Stamina Plus Tile'''</div>
  +
|[[File:Step tile plusstamina.png|thumb|center|100x100px]]
  +
|[[File:Step banner plusstamina.png|thumb|center|150x150px]]
  +
|Upon ending a turn on these Tiles, the listed amount of Stamina is recovered.
  +
*In order to receive the listed Stamina amount, you must end a turn exactly on the Tile. No Stamina is replenished if the Tile is missed.
  +
|}
   
  +
=== Tile Rewards ===
Your Stamina can exceed the maximum amount of 6, shown on the bar as +N. Theoretically, there is no limit to excess stamina, but the highest that players have managed thus far is +7.
 
  +
{| class="article-table mw-collapsible mw-collapsed" style="width=100%"
 
  +
!<div style="text-align: center;">Name</div>
===Rewards===
 
  +
!<div style="text-align: center;">Icon</div>
After playing a song, your [[Partners|partner]] will receive experience points (EXP for short), and you'll gain Steps determined by chart potential (see [[Potential]]). You will not gain Fragments, but it will affect your Potential. The number of Steps earned is also influenced by your partner's STEP stat.
 
  +
!<div style="text-align: center;">Description</div>
 
  +
|-
Every 1 STEP above or below 50 equates to 2% steps above or below what you would normally get. For example, if your song result is 10.0 and your Partner has a STEP stat of 50, you'll gain exactly 10 steps. If your Partner has a STEP stat of 80, you would get a 60% increase, which would be 16.0 steps gained. Conversely, if your Partner has a STEP stat of 30, you'll get a 40% decrease, which would only net you 6.0 steps.
 
  +
|<div style="text-align: center;">'''Song Reward'''</div>
  +
|[[File:Reward song shadow.png|thumb|center|150x150px]]
  +
|May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Song.
  +
*You do not have to end a turn exactly on the Tile in order to unlock the Song; you unlock the Song even when moving past the Tile.
  +
|-
  +
|<div style="text-align: center;">'''Partner Reward'''</div>
  +
|[[File:Reward character.png|thumb|center|150x150px]]
  +
|
  +
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed [[Partners|Partner]].
  +
*You do not have to end a turn exactly on the Tile in order to unlock the Partner; you unlock the Partner even when moving past the Tile.
  +
|-
  +
|<div style="text-align: center;">'''Fragment Reward'''</div>
  +
|[[File:Reward fragment.png|thumb|center|150x150px]]
  +
|May appear on any Tile type. Upon reaching a Tile with this icon, the listed amount of Fragments are gained.
  +
*You do not have to end a turn exactly on the Tile to get the Fragments; you gain the Fragments even when moving past the Tile.
  +
|-
  +
|<div style="text-align: center;">'''Core Reward'''</div>
  +
|[[File:Reward core.png|thumb|center|150x150px]]
  +
|May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed [[Partners#Cores|Core(s)]].
  +
*You do not have to end a turn exactly on the Tile in order to unlock the Core(s); you unlock the Core(s) even when moving past the Tile.
  +
|}
   
 
==Legacy==
 
==Legacy==
 
[[File:Legacy banner.png|thumb]]
 
[[File:Legacy banner.png|thumb]]
Since version 1.7, special chapters known as Legacy chapters have been introduced. In these chapters, the number of Stamina required per play (by selecting "Play") is reduced from 2 to 1.
+
Since v1.7.0, special chapters known as Legacy chapters have been introduced. In these chapters, the number of Stamina required per play (by selecting "Play") is reduced from 2 to 1.
  +
 
===Play+===
 
===Play+===
A "Play+" button is available in these chapters, where one can multiply the number of Steps achieved by spending more Stamina and/or Fragments.
+
A "Play+" button is available in these chapters, where one can multiply Step and EXP gained by spending more Stamina and/or Fragments.
  +
* Playing a song by selecting "Play+" requires 2, 4, or 6 Stamina, and results in ×2, ×4, and ×6 multipliers respectively.
  +
* Fragments can also be consumed to further upscale the multiplier: consuming 100, 250, and 500 Fragments results in ×1.1, ×1.25, and ×1.5 multipliers, respectively.
  +
  +
== Boost ==
  +
[[File:World Mode Boost.png|thumb]]
  +
Since v2.4.0, one can multiply Step and EXP gained in non-Legacy chapters as well by spending Memories.
   
  +
By selecting the Boost icon, 50 Memories are consumed for the next play, which results in a ×4 multiplier for Steps and EXP gained.
Playing a song by selecting "Play+" requires 2, 4, or 6 Stamina, and results in x2, x4, and x6 Step count respectively. Fragments can also be consumed to further upscale the Step count: consuming 100, 250, and 500 Fragments results in ×1.1, ×1.25, and ×1.5 Step count, respectively.
 
   
 
==Chapter 0: Extra==
 
==Chapter 0: Extra==
Line 105: Line 179:
 
|85 (575)
 
|85 (575)
 
|[[dropdead]]
 
|[[dropdead]]
|1500 fragments
+
|1500 Fragments
 
|2018/08/13 - 2018/08/20
 
|2018/08/13 - 2018/08/20
 
|-
 
|-
Line 111: Line 185:
 
|74 (725)
 
|74 (725)
 
|[[Fallensquare]]
 
|[[Fallensquare]]
|1740 fragments
+
|1740 Fragments
 
|2018/08/13 - 2018/08/20
 
|2018/08/13 - 2018/08/20
 
|-
 
|-
|Summer Special
+
| rowspan="2" |Summer Special
|113 (1332)
+
| rowspan="2" |113 (1332)
|[[Auxesia]]
+
| rowspan="2" |[[Auxesia]]
 
|
 
|
 
[[Hikari (Summer)]]
 
[[Hikari (Summer)]]
Line 122: Line 196:
 
[[Tairitsu (Summer)]]
 
[[Tairitsu (Summer)]]
   
3683 fragments
+
3683 Fragments
 
|2018/08/31 - 2018/09/09
 
|2018/08/31 - 2018/09/09
  +
|-
  +
|
  +
[[Hikari (Summer)]]
  +
  +
[[Tairitsu (Summer)]]
  +
  +
4448 Fragments
  +
  +
7 Ether Drops
  +
  +
|2019/08/03 - 2019/09/10
 
|-
 
|-
 
|Phantasia
 
|Phantasia
Line 131: Line 216:
 
[[Ayu]]
 
[[Ayu]]
   
2800 fragments
+
2800 Fragments
 
|2018/11/29 - 2018/12/06
 
|2018/11/29 - 2018/12/06
 
|-
 
|-
Line 140: Line 225:
 
[[Eto & Luna]]
 
[[Eto & Luna]]
   
2750 fragments
+
2750 Fragments
 
|2018/12/23 - 2018/12/31
 
|2018/12/23 - 2018/12/31
 
|-
 
|-
Line 149: Line 234:
 
[[Yume]]
 
[[Yume]]
   
3500 fragments
+
3500 Fragments
 
|2019/01/09 - 2019/01/23
 
|2019/01/09 - 2019/01/23
  +
|-
  +
|CHUNITHM Event 1
  +
|105 (1646)
  +
|[[CHUNITHM Collaboration]]
  +
|
  +
[[Chuni Penguin]]
  +
  +
3120 Fragments
  +
  +
12 Ether Drops
  +
  +
30 CHUNITHM Cores
  +
|2019/05/23 - 2019/06/20
  +
|-
  +
|CHUNITHM Event 2
  +
|105 (1639)
  +
|[[CHUNITHM Collaboration]]
  +
|
  +
[[Haruna Mishima]]
  +
  +
[[Pandora Nemesis (MTA-XXX)]]
  +
  +
3120 Fragments
  +
  +
12 Ether Drops
  +
  +
15 CHUNITHM Cores
  +
|2019/05/23 - 2019/06/20
  +
|-
  +
|CHUNITHM Event 3
  +
|105 (1645)
  +
|[[CHUNITHM Collaboration]]
  +
|
  +
[[Nono Shibusawa]]
  +
  +
[[Regulus (MDA-21)]]
  +
  +
3120 Fragments
  +
  +
12 Ether Drops
  +
  +
15 CHUNITHM Cores
  +
|2019/05/23 - 2019/06/20
 
|}
 
|}
   
Line 230: Line 358:
 
|-
 
|-
 
|1-1
 
|1-1
  +
|Hikari Art
|Light I
 
 
|90 (2640)
 
|90 (2640)
 
| Default
 
| Default
Line 247: Line 375:
 
|-
 
|-
 
|1-2
 
|1-2
  +
|Tairitsu Tech
|Conflict I
 
 
|90 (2640)
 
|90 (2640)
 
| Default
 
| Default
Line 264: Line 392:
 
|-
 
|-
 
|1-3
 
|1-3
  +
|Hikari Happy
|Light II
 
 
|125 (1185)
 
|125 (1185)
 
| 200 Fragments
 
| 200 Fragments
Line 279: Line 407:
 
|-
 
|-
 
|1-4
 
|1-4
  +
|Tairitsu Arcs
|Conflict II
 
 
|125 (1185)
 
|125 (1185)
 
| 200 Fragments
 
| 200 Fragments
Line 309: Line 437:
 
|-
 
|-
 
|1-6
 
|1-6
  +
|Axium Crisis
|Vicious I
 
 
|60 (600)
 
|60 (600)
 
|[[Vicious Labyrinth]]
 
|[[Vicious Labyrinth]]
Line 315: Line 443:
 
[[Axium Crisis]]
 
[[Axium Crisis]]
   
[[Tairitsu (Axium Crisis)]]
+
[[Tairitsu (Axium)]]
   
 
750 Fragments
 
750 Fragments
Line 322: Line 450:
 
|-
 
|-
 
|1-7
 
|1-7
  +
|Grievous Lady
|Vicious II
 
 
|20 (149)
 
|20 (149)
 
|
 
|
Line 349: Line 477:
 
|-
 
|-
 
| 2-1
 
| 2-1
| Extra I
+
| Extra Originals
| 96 (1146)
+
| 100 (2007)
 
| Default
 
| Default
 
|
 
|
Line 362: Line 490:
   
 
5 Ether Drops
 
5 Ether Drops
  +
  +
10 Crimson Cores
 
|-
 
|-
 
| 2-2
 
| 2-2
| Binary I
+
| Binary Light
 
| 21 (211)
 
| 21 (211)
 
| [[Binary Enfold]]
 
| [[Binary Enfold]]
Line 375: Line 505:
 
|-
 
|-
 
| 2-3
 
| 2-3
| Binary II
+
| Binary Conflict
 
| 35 (419)
 
| 35 (419)
 
| [[Singularity#Challenge|Singularity Challenge]]
 
| [[Singularity#Challenge|Singularity Challenge]]
Line 412: Line 542:
 
|-
 
|-
 
| 3-1
 
| 3-1
| Extra II
+
| Spire Light
 
| 75 (1815)
 
| 75 (1815)
 
| Default
 
| Default
Line 427: Line 557:
 
|-
 
|-
 
| 3-2
 
| 3-2
  +
| Spire Conflict
| Conflict III
 
 
| 84 (2350)
 
| 84 (2350)
 
| 200 Fragments
 
| 200 Fragments
Line 444: Line 574:
 
|-
 
|-
 
| 3-3
 
| 3-3
  +
| Ether Strike
| Luminous I
 
 
| 35 (215)
 
| 35 (215)
 
| [[Luminous Sky]]
 
| [[Luminous Sky]]
Line 455: Line 585:
 
|-
 
|-
 
| 3-4
 
| 3-4
| Luminous II
+
| Fracture Ray
 
| 22 (565)
 
| 22 (565)
 
| [[Fracture Ray]]
 
| [[Fracture Ray]]
Line 466: Line 596:
 
|-
 
|-
 
| 3-5
 
| 3-5
| Conflict IV
+
| Spire Conflict 2
 
| 40 (400)
 
| 40 (400)
 
| 200 Fragments
 
| 200 Fragments
Line 500: Line 630:
 
| Absolute Reason
 
| Absolute Reason
 
| 25 (250)
 
| 25 (250)
  +
| [[Absolute Reason]]
| Default
 
 
|
 
|
 
[[Saya]]
 
[[Saya]]
Line 507: Line 637:
 
|-
 
|-
 
| 4-2
 
| 4-2
  +
| Ripples
| Light IV
 
| 20 (298)
+
| 50 (805)
 
| 200 Fragments
 
| 200 Fragments
 
|
 
|
[[Grimheart]]
+
[[Grimheart]]
   
  +
[[VECTOЯ]]
340 Fragments
 
   
  +
720 Fragments
1 Ether Drop
 
  +
  +
2 Ether Drops
 
|-
 
|-
 
| 4-3
 
| 4-3
  +
| Waves
| Conflict V
 
| 25 (380)
+
| 40 (830)
 
| [[Luminous Sky]]
 
| [[Luminous Sky]]
 
|
 
|
 
[[ReviXy]]
 
[[ReviXy]]
   
  +
[[SUPERNOVA]]
300 Fragments
 
   
  +
700 Fragments
2 Ether Drops
 
|}
 
   
  +
3 Ether Drops
==Tile Types==
 
There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile.
 
{| class="article-table"
 
!<div style="text-align: center;">Name</div>
 
!<div style="text-align: center;">Tile Icon</div>
 
!<div style="text-align: center;">Label Icon</div>
 
!<div style="text-align: center;">Description</div>
 
 
|-
 
|-
  +
|4-4
|<div style="text-align: center;">'''Tile'''</div>
 
  +
|CHUNITHM
|[[File:Step tile.png|thumb|center|100x100px]]
 
  +
|27 (378)
|<div style="text-align: center;">''None''</div>
 
  +
|[[CHUNITHM Collaboration]]
|Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles.
 
  +
|
  +
[[World Vanquisher]]
  +
  +
[[Tairitsu (Grievous Lady) & Chuni Penguin]]
  +
  +
230 Fragments
  +
  +
2 Ether Drops
 
|-
 
|-
  +
|4-5
|<div style="text-align: center;">'''Current Tile'''</div>
 
  +
|Sunset Radiance
|[[File:Step tile current.png|thumb|center|100x100px]]
 
  +
|20 (308)
|<div style="text-align: center;">''None''</div>
 
  +
|[[Sunset Radiance]]
|Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom.
 
  +
|
  +
[[Kanae]]
  +
  +
460 Fragments
  +
  +
4 Ether Drops
 
|-
 
|-
  +
|4-6
|<div style="text-align: center;">'''Song Restriction Tile'''</div>
 
  +
|GLORY:ROAD
|[[File:Step tile restrict.png|thumb|center|100x100px]]
 
  +
|27 (1345)
|[[File:Step banner restrict.png|thumb|center|150x150px]]
 
  +
|[[Crimson Solace]]
|To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty.
 
  +
|
  +
[[GLORY:ROAD]]
  +
  +
400 Fragments
  +
  +
15 Crimson Cores
 
|-
 
|-
  +
|4-7
|<div style="text-align: center;">'''Fixed Speed Tile'''</div>
 
  +
|The Calm
|[[File:Step tile speedrestrict.png|thumb|center|100x100px]]
 
  +
|94 (868)
|[[File:Step banner speedrestrict.png|thumb|center|150x150px]]
 
  +
|200 Fragments
|To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty.
 
* So far, only "Speed = 2" restriction Tiles can be encountered, but future updates may implement more Speed restrictions.
 
|-
 
|<div style="text-align: center;">'''Random Song Tile'''</div>
 
|[[File:Step tile random.png|thumb|center|100x100px]]
 
|[[File:Step banner random.png|thumb|center|150x150px]]
 
|To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty.
 
|-
 
|<div style="text-align: center;">'''Stamina Plus Tile'''</div>
 
|[[File:Step tile plusstamina.png|thumb|center|100x100px]]
 
|[[File:Step banner plusstamina.png|thumb|center|150x150px]]
 
|Upon ending a turn on these Tiles, the listed amount of Stamina is recovered.
 
*In order to receive the listed Stamina amount, you must end a turn exactly on the Tile. No Stamina is replenished if the Tile is missed.
 
|-
 
|<div style="text-align: center;">'''Song Reward Tile'''</div>
 
|[[File:Step tile.png|thumb|center|100x100px]]
 
|[[File:Reward song shadow.png|thumb|center|150x150px]]
 
|Appears identical to a normal Tile. Upon reaching these Tiles, you'll unlock the displayed Song.
 
*You do not have to end a turn exactly on the Tile in order to unlock the Song, as opposed to Stamina Plus Tiles; you unlock the Song even when moving past the Tile.
 
|-
 
|<div style="text-align: center;">'''Partner Reward Tile'''</div>
 
|[[File:Step tile.png|thumb|center|100x100px]]
 
|[[File:Reward character.png|thumb|center|150x150px]]
 
 
|
 
|
  +
[[Diode]]
Appears identical to a normal Tile. Upon reaching these Tiles, you'll unlock the displayed [[Partners|Partner]].
 
  +
*All current Partners are situated on the last Tile of their respective Maps, so these Tiles cannot be missed.
 
  +
[[FREEF4LL]]
|-
 
  +
|<div style="text-align: center;">'''Fragment Reward Tile'''</div>
 
  +
830 Fragments
|[[File:Step tile.png|thumb|center|100x100px]]
 
|[[File:Reward fragment.png|thumb|center|150x150px]]
 
|Appears identical to a normal Tile. Upon reaching these Tiles, the listed amount of Fragments are gained.
 
*You do not have to end a turn exactly on the Tile to get the Fragments, as opposed to Stamina Plus Tiles; you gain the Fragments even when moving past the Tile.
 
|-
 
|<div style="text-align: center;">'''Core Reward Tile'''</div>
 
|[[File:Step tile.png|thumb|center|100x100px]]
 
|[[File:Reward core.png|thumb|center|150x150px]]
 
|Appears identical to a normal Tile. Upon reaching these Tiles, you'll unlock the displayed [[Partners#Cores|Core(s)]].
 
*You do not have to end a turn exactly on the Tile in order to unlock the Core(s), as opposed to Stamina Plus Tiles; you unlock the Core(s) even when moving past the Tile.
 
 
|}
 
|}
   
 
==Map Icons==
 
==Map Icons==
{| class="article-table" style="width: 500px;" cellspacing="1" cellpadding="1" border="0"
+
{| class="article-table" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
! scope="col" |Picture
+
! scope="col" |Icon
! scope="col" |Meaning
+
! scope="col" |Name
  +
! scope="col" |Description
 
|-
 
|-
|[[File:Complete.png|100px|center]]
+
| [[File:Complete.png|100px|center]]
  +
| Map Complete
|
 
  +
| The green "COMPLETE" banner appears once a map is completed. These maps can no longer be accessed.
'''Map Completed'''
 
   
  +
Certain game updates extend maps, which removes the banner from those maps.
The green "COMPLETE" banner appears once you've completed a map. You'll no longer be able to access it.
 
 
|-
 
|-
|[[File:CurrentChapter.png|100px|center]]
+
| [[File:CurrentChapter.png|100px|center]]
  +
| Current Map
|
 
  +
| The most recently accessed map.
'''Current Map'''
 
  +
From 2.2.0, this map can be immediately accessed from the Main Menu by pressing the Continue text at the bottom of the World Mode button.
 
The map you most recently left off in.
 
 
|-
 
|-
|[[File:RewardGet.png|100px|center]]
+
| [[File:RewardGet.png|100px|center]]
  +
| Map Reward
|
 
  +
| The image in the icon indicates the next reward to be unlocked.
'''Map Rewards'''
 
   
A check mark means that you already own the reward. This would be for players who had played the unlockable songs before World Mode was implemented; the chapter may not have been played at all, but the rewards are owned.
+
A check mark indicates that the next reward is already owned. This is only for players who had played the songs or unlocked the partners before World Mode was implemented in 1.5.0.
 
|}
 
|}
   
 
==World Mode Data==
 
==World Mode Data==
   
These pages are lists of step data and reward data fetched from the game server API. They are not likely to change, though it is possible for them to be reset in the game server.
+
These pages list Step requirement and reward data for each chapter. For ease of navigation, data sheets have been separated by chapter.
 
Notes: Tiles on a map are divided into groups of 5 tiles. This might aid in calculations.
 
   
  +
Tiles on a map are divided into groups of 5 tiles, which might aid in calculations.
For ease of navigation, data sheets have been separated by chapter.
 
   
 
* [[World Mode Data Chapter 0]]: Extra
 
* [[World Mode Data Chapter 0]]: Extra
* [[World Mode Data Chapter 1]]: Lost World (Legacy)
+
* [[World Mode Data Chapter 1]]: Lost World
 
* [[World Mode Data Chapter 2]]: Outer Reaches
 
* [[World Mode Data Chapter 2]]: Outer Reaches
 
* [[World Mode Data Chapter 3]]: Spire of Convergence
 
* [[World Mode Data Chapter 3]]: Spire of Convergence
Line 635: Line 747:
   
 
==Trivia==
 
==Trivia==
*When playing a song in World Mode, you <span style="color:red">'''cannot retry until you finish or quit a song and return to the map.'''</span>
+
*When playing a song in World Mode, <span style="color:red">'''the retry button on the pause menu is disabled.'''</span>
 
**Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed.
 
**Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed.
*Extra II, despite being named ''chapter3_light'' internally, has both Light and Conflict songs.
+
*Spire Light, despite its internal name "chapter3_light", has both Light and Conflict songs.
  +
*The cooldown time for refilling stamina with Fragments decreased over updates:
  +
** Original - 3 days
  +
** v1.5.2 - 2 days
  +
** v1.7.0 - 1 day
 
*The buildings in the background of Chapter 3 strongly resemble and are likely inspired by real-world constructs:
 
*The buildings in the background of Chapter 3 strongly resemble and are likely inspired by real-world constructs:
**Left building: [https://en.m.wikipedia.org/wiki/Biblioteca_Marciana National Library of St Mark's] in Venice, Italy.
+
**Left building: [https://en.wikipedia.org/wiki/Biblioteca_Marciana National Library of St Mark's] in Venice, Italy.
**Middle building: [https://en.m.wikipedia.org/wiki/Milan_Cathedral Milan Cathedral] in Lombardy, Italy.
+
**Middle building: [https://en.wikipedia.org/wiki/Milan_Cathedral Milan Cathedral] in Lombardy, Italy.
**Right building (behind middle building): [https://en.m.wikipedia.org/wiki/St_Mark%27s_Campanile St Mark's Campanile] in Venice, Italy.
+
**Right building (behind middle building): [https://en.wikipedia.org/wiki/St_Mark%27s_Campanile St Mark's Campanile] in Venice, Italy.
 
*The World Mode icon changes when a new chapter is released. Past icons were:
 
*The World Mode icon changes when a new chapter is released. Past icons were:
 
{| class="article-table" style="margin-left: auto; margin-right: auto;"
 
{| class="article-table" style="margin-left: auto; margin-right: auto;"

Revision as of 11:25, 10 October 2019

World

Not to be confused with Story.

World Mode is where content such as songs and Partners can be unlocked by progressing through maps. This mode was added in version 1.5. Partners can gain EXP and level up when playing in this mode. Only registered users who are logged in have access to this mode.

Chapters & Maps

When the 'World' button on the main menu is pressed, a chapter selection screen is displayed. Upon selecting a chapter, a map selection screen is displayed. Many maps have unlock conditions, such as spending Fragments or purchasing song packs.

Progression

Tiles & Steps

Tiles types (172 update)

Tiles. Image credit: Japanese Arcaea Wiki

The hexagonal spaces forming an upward zigzag pattern are called Tiles. As you ascend the Tiles, you can receive the rewards stated on them.

In order to progress, you need to gain Steps by playing songs. The number displayed under each Tile is the number of Steps required to move to the next Tile.

Tiles and Steps are counted from 0, with Steps being rounded to 1 decimal place.

  • The number of Tiles on a map is the Tiles displayed on the map selection screen + 1. This is due to the presence of a final tile with the reward.
  • To move to the next Tile, you need to progress by current Steps required + 0.1. However, the additional 0.1 does not apply to the final Tile as it always has a Step requirement of 0.

Stamina

Stamina

Stamina count. Image credit: Japanese Arcaea Wiki

Unlike Music Play mode, you must consume two Stamina for each song play. Stamina can be recovered in three ways:

  • 30 minutes for 1 stamina (6 hours for a full refill from an empty meter)
  • 50 Memories for 6 stamina (no cooldown)
  • 1000 Fragments for 6 stamina (1 day cooldown)
World play button disabled

Disabled Play Button

If you don't have enough Stamina, the "Music Play" button will be greyed out.

Your Stamina can exceed the maximum amount of 12. There is no limit to excess stamina.

Play Rewards

After playing a song, your Partner will receive experience points (EXP) and you will move up a certain amount of Steps. No Fragments are rewarded at the end of plays in World Mode, but they still have an effect on Potential.

Calculating Steps

The amount of steps gained per song depends on the Chart Potential and the selected Partner's STEP stat. It may be calculated as:

Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for Fragments based on FRAG stat.

Tile Types

There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile.

Name
Tile Icon
Label Icon
Description
Tile
Step tile
None
Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles.
Current Tile
Step tile current
None
Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom.
Song Restriction Tile
Step tile restrict
Step banner restrict
To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty.
Fixed Speed Tile
Step tile speedrestrict
Step banner speedrestrict
To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty.
  • So far, only "Speed = 2" restriction Tiles can be encountered, but future updates may implement more Speed restrictions.
Random Song Tile
Step tile random
Step banner random
To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty.
Stamina Plus Tile
Step tile plusstamina
Step banner plusstamina
Upon ending a turn on these Tiles, the listed amount of Stamina is recovered.
  • In order to receive the listed Stamina amount, you must end a turn exactly on the Tile. No Stamina is replenished if the Tile is missed.

Tile Rewards

Name
Icon
Description
Song Reward
Reward song shadow
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Song.
  • You do not have to end a turn exactly on the Tile in order to unlock the Song; you unlock the Song even when moving past the Tile.
Partner Reward
Reward character

May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Partner.

  • You do not have to end a turn exactly on the Tile in order to unlock the Partner; you unlock the Partner even when moving past the Tile.
Fragment Reward
Reward fragment
May appear on any Tile type. Upon reaching a Tile with this icon, the listed amount of Fragments are gained.
  • You do not have to end a turn exactly on the Tile to get the Fragments; you gain the Fragments even when moving past the Tile.
Core Reward
Reward core
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Core(s).
  • You do not have to end a turn exactly on the Tile in order to unlock the Core(s); you unlock the Core(s) even when moving past the Tile.

Legacy

Legacy banner

Since v1.7.0, special chapters known as Legacy chapters have been introduced. In these chapters, the number of Stamina required per play (by selecting "Play") is reduced from 2 to 1.

Play+

A "Play+" button is available in these chapters, where one can multiply Step and EXP gained by spending more Stamina and/or Fragments.

  • Playing a song by selecting "Play+" requires 2, 4, or 6 Stamina, and results in ×2, ×4, and ×6 multipliers respectively.
  • Fragments can also be consumed to further upscale the multiplier: consuming 100, 250, and 500 Fragments results in ×1.1, ×1.25, and ×1.5 multipliers, respectively.

Boost

File:World Mode Boost.png

Since v2.4.0, one can multiply Step and EXP gained in non-Legacy chapters as well by spending Memories.

By selecting the Boost icon, 50 Memories are consumed for the next play, which results in a ×4 multiplier for Steps and EXP gained.

Chapter 0: Extra

World 0 icon
World 0 map

Chapter 0 contains one map (0-B) that can be replayed indefinitely. In addition, all limited-time events are listed here. These can only be completed once and disappear after the stipulated end time. There are also unrestricted events with unlockable songs and Partners.

Limited Event Map

Event corner

This is a single map, 0-LE (Limited Event), used to host all limited-time events.

Although each event is available only for its listed duration, returning events are possible. For each returning event, past progress on the event is restored.

Map Tiles (Steps) Unlock Requirement Total Rewards Dates Available (Y/M/D)
Stellights 86 (851) Yosakura Fubuki

Stella

1650 Fragments

2017/11/24 - 2017/11/30
Metallic Punisher 87 (865) Metallic Punisher

Ilith

2512 Fragments

2018/02/16 - 2018/02/24
2018/12/16 - 2018/12/22
carmine:scythe 84 (862) carmine:scythe

Shirabe

2400 Fragments

2018/04/29 - 2018/05/05
2018/12/09 - 2018/12/16
Fixed Speed I 85 (575) dropdead 1500 Fragments 2018/08/13 - 2018/08/20
Fixed Speed II 74 (725) Fallensquare 1740 Fragments 2018/08/13 - 2018/08/20
Summer Special 113 (1332) Auxesia

Hikari (Summer)

Tairitsu (Summer)

3683 Fragments

2018/08/31 - 2018/09/09

Hikari (Summer)

Tairitsu (Summer)

4448 Fragments

7 Ether Drops

2019/08/03 - 2019/09/10
Phantasia 65 (1065) Phantasia

Ayu

2800 Fragments

2018/11/29 - 2018/12/06
2018 Winter Event 55 (825) Empire of Winter

Eto & Luna

2750 Fragments

2018/12/23 - 2018/12/31
Groove Coaster Event 144 (1800) Groove Coaster Collaboration

Yume

3500 Fragments

2019/01/09 - 2019/01/23
CHUNITHM Event 1 105 (1646) CHUNITHM Collaboration

Chuni Penguin

3120 Fragments

12 Ether Drops

30 CHUNITHM Cores

2019/05/23 - 2019/06/20
CHUNITHM Event 2 105 (1639) CHUNITHM Collaboration

Haruna Mishima

Pandora Nemesis (MTA-XXX)

3120 Fragments

12 Ether Drops

15 CHUNITHM Cores

2019/05/23 - 2019/06/20
CHUNITHM Event 3 105 (1645) CHUNITHM Collaboration

Nono Shibusawa

Regulus (MDA-21)

3120 Fragments

12 Ether Drops

15 CHUNITHM Cores

2019/05/23 - 2019/06/20

Other Maps

Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
0-A Fragments I* 50 (500) No longer available

550 Fragments

(per playthrough)

0-B Fragments II* 50 (455) Default

500 Fragments

(per playthrough)

0-L Lanota 34 (367) Lanota Collaboration

Hikari & Fisica

390 Fragments

2 Ether Drops

0-T Tone Sphere 37 (376) Tone Sphere Collaboration

Tairitsu & Trin

360 Fragments

2 Ether Drops

0-G Groove Coaster 45 (360) Groove Coaster Collaboration

Hikari & Seine

385 Fragments

2 Ether Drops

* The first map was introduced in version 1.5, but was deleted with the introduction of Stamina Plus Tiles, wherein it was replaced by the second map.

Chapter 1: Lost World

World 1 icon
World 1 map

This is the first, and currently the only Legacy chapter.

Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
1-1 Hikari Art 90 (2640) Default

Babaroque

Shades of Light in a Transcendent Realm

Kanagawa Cyber Culvert

350 Fragments

2 Ether Drops

15 Hollow Cores

1-2 Tairitsu Tech 90 (2640) Default

Lucifer

Anökumene

Ignotus

350 Fragments

2 Ether Drops

15 Desolate Cores

1-3 Hikari Happy 125 (1185) 200 Fragments

Harutopia ~Utopia of Spring~

GOODTEK (Arcaea Edit)

Dreamin' Attraction!!

625 Fragments

5 Ether Drops

1-4 Tairitsu Arcs 125 (1185) 200 Fragments

Rabbit In The Black Room

qualia -ideaesthesia-

Red and Blue

625 Fragments

5 Ether Drops

1-5 Eternal 65 (650) Eternal Core

Essence of Twilight

PRAGMATISM

Sheriruth

750 Fragments

4 Ether Drops

1-6 Axium Crisis 60 (600) Vicious Labyrinth

Axium Crisis

Tairitsu (Axium)

750 Fragments

4 Ether Drops

1-7 Grievous Lady 20 (149)

Grievous Lady

(any difficulty)

Tairitsu (Grievous Lady)

300 Fragments

Chapter 2: Outer Reaches

World 2 icon
World 2 map
Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
2-1 Extra Originals 100 (2007) Default

Syro

Blaster

Cybernecia Catharsis

1110 Fragments

5 Ether Drops

10 Crimson Cores

2-2 Binary Light 21 (211) Binary Enfold

Eto

353 Fragments

2 Ether Drops

2-3 Binary Conflict 35 (419) Singularity Challenge

Luna

703 Fragments

3 Ether Drops

2-4 γuarδina 33 (369) Dynamix Collaboration

γuarδina

360 Fragments

2 Ether Drops

Chapter 3: Spire of Convergence

World 3 icon
World 3 map
Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
3-1 Spire Light 75 (1815) Default

Suomi

Rugie

794 Fragments

4 Ether Drops

15 Hollow Cores

3-2 Spire Conflict 84 (2350) 200 Fragments

Bookmaker (2D Version)

Illegal Paradise

LunarOrbit -believe in the Espebranch road-

1055 Fragments

6 Ether Drops

15 Desolate Cores

3-3 Ether Strike 35 (215) Luminous Sky

Ether Strike

Hikari (Zero)

200 Fragments

3-4 Fracture Ray 22 (565) Fracture Ray

Hikari (Fracture)

750 Fragments

3 Ether Drops

3-5 Spire Conflict 2 40 (400) 200 Fragments

Nhelv

500 Fragments

4 Ether Drops

3-6 Solitary Dream 9 (162) Eternal Core Solitary Dream

Chapter 4: Dormant Echoes

World 4 icon
World 4 map
Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
4-1 Absolute Reason 25 (250) Absolute Reason

Saya

400 Fragments

4-2 Ripples 50 (805) 200 Fragments

Grimheart

VECTOЯ

720 Fragments

2 Ether Drops

4-3 Waves 40 (830) Luminous Sky

ReviXy

SUPERNOVA

700 Fragments

3 Ether Drops

4-4 CHUNITHM 27 (378) CHUNITHM Collaboration

World Vanquisher

Tairitsu (Grievous Lady) & Chuni Penguin

230 Fragments

2 Ether Drops

4-5 Sunset Radiance 20 (308) Sunset Radiance

Kanae

460 Fragments

4 Ether Drops

4-6 GLORY:ROAD 27 (1345) Crimson Solace

GLORY:ROAD

400 Fragments

15 Crimson Cores

4-7 The Calm 94 (868) 200 Fragments

Diode

FREEF4LL

830 Fragments

Map Icons

Icon Name Description
Complete
Map Complete The green "COMPLETE" banner appears once a map is completed. These maps can no longer be accessed.

Certain game updates extend maps, which removes the banner from those maps.

CurrentChapter
Current Map The most recently accessed map.

From 2.2.0, this map can be immediately accessed from the Main Menu by pressing the Continue text at the bottom of the World Mode button.

RewardGet
Map Reward The image in the icon indicates the next reward to be unlocked.

A check mark indicates that the next reward is already owned. This is only for players who had played the songs or unlocked the partners before World Mode was implemented in 1.5.0.

World Mode Data

These pages list Step requirement and reward data for each chapter. For ease of navigation, data sheets have been separated by chapter.

Tiles on a map are divided into groups of 5 tiles, which might aid in calculations.

Trivia

  • When playing a song in World Mode, the retry button on the pause menu is disabled.
    • Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed.
  • Spire Light, despite its internal name "chapter3_light", has both Light and Conflict songs.
  • The cooldown time for refilling stamina with Fragments decreased over updates:
    • Original - 3 days
    • v1.5.2 - 2 days
    • v1.7.0 - 1 day
  • The buildings in the background of Chapter 3 strongly resemble and are likely inspired by real-world constructs:
  • The World Mode icon changes when a new chapter is released. Past icons were:
Chapter 1 Chapter 2 Chapter 3
World old 0 World old 1 World old 2