GKWS (Message Wall | contribs) (→Trivia: Added trivia on other 2 buildings) Tag: Visual edit |
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===Tiles & Steps=== |
===Tiles & Steps=== |
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[[File:Tiles types (172 update).jpg|thumb|Tiles. Image credit: [http://wikiwiki.jp/arcaea Japanese Arcaea Wiki]]] |
[[File:Tiles types (172 update).jpg|thumb|Tiles. Image credit: [http://wikiwiki.jp/arcaea Japanese Arcaea Wiki]]] |
||
− | The hexagonal spaces forming |
+ | The hexagonal spaces forming an upward zigzag pattern are called Tiles. As you ascend the Tiles, you can receive the rewards stated on them. |
+ | In order to progress, you need to gain Steps by playing songs. The number displayed under each Tile is the number of Steps required to move to the next Tile. |
||
− | Tiles, as well as Steps, are counted starting from 0 instead of 1, and Steps only have 1 decimal place. |
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+ | |||
− | * To complete a map, you'll need to progress the number of Tiles displayed on the map selection screen + 1. |
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+ | Tiles and Steps are counted from 0, with Steps being rounded to 1 decimal place. |
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− | * To move to the next Tile, you'll need to gain the number of Steps on the current Tile + 0.1. Hence, you might have gained enough Steps, but have not moved to the next Tile. However, the final Tile on every map has a Step count of 0, so the additional 0.1 may be omitted. |
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+ | * The number of Tiles on a map is the ''Tiles displayed on the map selection screen + 1''. This is due to the presence of a final tile with the reward. |
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+ | * To move to the next Tile, you need to progress by ''current Steps required + 0.1''. However, the additional 0.1 does not apply to the final Tile as it always has a Step requirement of 0. |
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+ | |||
+ | ===Stamina=== |
||
+ | [[File:Stamina.png|thumb|Stamina count. Image credit: [http://wikiwiki.jp/arcaea Japanese Arcaea Wiki]]] |
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+ | Unlike Music Play mode, you must consume two Stamina for each song play. Stamina can be recovered in three ways: |
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+ | *30 minutes for 1 stamina (6 hours for a full refill from an empty meter) |
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+ | *50 Memories for 6 stamina (no cooldown) |
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+ | *1000 Fragments for 6 stamina (1 day cooldown) |
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+ | [[File:World play button disabled.png|thumb|Disabled Play Button]] |
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+ | If you don't have enough Stamina, the "Music Play" button will be greyed out. |
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+ | |||
+ | Your Stamina can exceed the maximum amount of 12. There is no limit to excess stamina. |
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+ | |||
+ | ===Play Rewards=== |
||
+ | After playing a song, your [[Partners|Partner]] will receive experience points (EXP) and you will move up a certain amount of Steps. No Fragments are rewarded at the end of plays in World Mode, but they still have an effect on [[Potential]]. |
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'''Calculating Steps''' |
'''Calculating Steps''' |
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Line 25: | Line 41: | ||
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for [[Currency#Fragments|Fragments]] based on FRAG stat. |
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for [[Currency#Fragments|Fragments]] based on FRAG stat. |
||
− | == |
+ | ==Tile Types== |
+ | There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile. |
||
− | [[File:Stamina.png|thumb|Stamina count. Image credit: [http://wikiwiki.jp/arcaea Japanese Arcaea Wiki]]] |
||
+ | {| class="article-table mw-collapsible mw-collapsed" style="width=100%" |
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− | Unlike Music Play mode, you must consume two Stamina for each song play. Stamina can be recovered in three ways: |
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+ | !<div style="text-align: center;">Name</div> |
||
− | *30 minutes for 1 stamina (3 hours for a full refill from an empty meter) |
||
+ | !<div style="text-align: center;">Tile Icon</div> |
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− | *50 Memories for 6 stamina |
||
+ | !<div style="text-align: center;">Label Icon</div> |
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− | *1000 Fragments for 6 stamina |
||
+ | !<div style="text-align: center;">Description</div> |
||
− | If you don't have enough Stamina, the "Music Play" button will be greyed out. |
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+ | |- |
||
− | [[File:World play button disabled.png|thumb|Disabled Play Button]] |
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+ | |<div style="text-align: center;">'''Tile'''</div> |
||
− | If you recover stamina using Fragments, you will have to wait 24 hours until you can do so again. |
||
+ | |[[File:Step tile.png|thumb|center|100x100px]] |
||
− | *Originally, the waiting time was 3 days, but was changed to 2 days in 1.5.2, and then to 1 day as it is now in 1.7.0. |
||
+ | |<div style="text-align: center;">''None''</div> |
||
+ | |Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles. |
||
+ | |- |
||
+ | |<div style="text-align: center;">'''Current Tile'''</div> |
||
+ | |[[File:Step tile current.png|thumb|center|100x100px]] |
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+ | |<div style="text-align: center;">''None''</div> |
||
+ | |Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom. |
||
+ | |- |
||
+ | |<div style="text-align: center;">'''Song Restriction Tile'''</div> |
||
+ | |[[File:Step tile restrict.png|thumb|center|100x100px]] |
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+ | |[[File:Step banner restrict.png|thumb|center|150x150px]] |
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+ | |To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty. |
||
+ | |- |
||
+ | |<div style="text-align: center;">'''Fixed Speed Tile'''</div> |
||
+ | |[[File:Step tile speedrestrict.png|thumb|center|100x100px]] |
||
+ | |[[File:Step banner speedrestrict.png|thumb|center|150x150px]] |
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+ | |To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty. |
||
+ | * So far, only "Speed = 2" restriction Tiles can be encountered, but future updates may implement more Speed restrictions. |
||
+ | |- |
||
+ | |<div style="text-align: center;">'''Random Song Tile'''</div> |
||
+ | |[[File:Step tile random.png|thumb|center|100x100px]] |
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+ | |[[File:Step banner random.png|thumb|center|150x150px]] |
||
+ | |To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty. |
||
+ | |- |
||
+ | |<div style="text-align: center;">'''Stamina Plus Tile'''</div> |
||
+ | |[[File:Step tile plusstamina.png|thumb|center|100x100px]] |
||
+ | |[[File:Step banner plusstamina.png|thumb|center|150x150px]] |
||
+ | |Upon ending a turn on these Tiles, the listed amount of Stamina is recovered. |
||
+ | *In order to receive the listed Stamina amount, you must end a turn exactly on the Tile. No Stamina is replenished if the Tile is missed. |
||
+ | |} |
||
+ | === Tile Rewards === |
||
− | Your Stamina can exceed the maximum amount of 6, shown on the bar as +N. Theoretically, there is no limit to excess stamina, but the highest that players have managed thus far is +7. |
||
+ | {| class="article-table mw-collapsible mw-collapsed" style="width=100%" |
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− | |||
+ | !<div style="text-align: center;">Name</div> |
||
− | ===Rewards=== |
||
+ | !<div style="text-align: center;">Icon</div> |
||
− | After playing a song, your [[Partners|partner]] will receive experience points (EXP for short), and you'll gain Steps determined by chart potential (see [[Potential]]). You will not gain Fragments, but it will affect your Potential. The number of Steps earned is also influenced by your partner's STEP stat. |
||
+ | !<div style="text-align: center;">Description</div> |
||
− | |||
+ | |- |
||
− | Every 1 STEP above or below 50 equates to 2% steps above or below what you would normally get. For example, if your song result is 10.0 and your Partner has a STEP stat of 50, you'll gain exactly 10 steps. If your Partner has a STEP stat of 80, you would get a 60% increase, which would be 16.0 steps gained. Conversely, if your Partner has a STEP stat of 30, you'll get a 40% decrease, which would only net you 6.0 steps. |
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+ | |<div style="text-align: center;">'''Song Reward'''</div> |
||
+ | |[[File:Reward song shadow.png|thumb|center|150x150px]] |
||
+ | |May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Song. |
||
+ | *You do not have to end a turn exactly on the Tile in order to unlock the Song; you unlock the Song even when moving past the Tile. |
||
+ | |- |
||
+ | |<div style="text-align: center;">'''Partner Reward'''</div> |
||
+ | |[[File:Reward character.png|thumb|center|150x150px]] |
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+ | | |
||
+ | May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed [[Partners|Partner]]. |
||
+ | *You do not have to end a turn exactly on the Tile in order to unlock the Partner; you unlock the Partner even when moving past the Tile. |
||
+ | |- |
||
+ | |<div style="text-align: center;">'''Fragment Reward'''</div> |
||
+ | |[[File:Reward fragment.png|thumb|center|150x150px]] |
||
+ | |May appear on any Tile type. Upon reaching a Tile with this icon, the listed amount of Fragments are gained. |
||
+ | *You do not have to end a turn exactly on the Tile to get the Fragments; you gain the Fragments even when moving past the Tile. |
||
+ | |- |
||
+ | |<div style="text-align: center;">'''Core Reward'''</div> |
||
+ | |[[File:Reward core.png|thumb|center|150x150px]] |
||
+ | |May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed [[Partners#Cores|Core(s)]]. |
||
+ | *You do not have to end a turn exactly on the Tile in order to unlock the Core(s); you unlock the Core(s) even when moving past the Tile. |
||
+ | |} |
||
==Legacy== |
==Legacy== |
||
[[File:Legacy banner.png|thumb]] |
[[File:Legacy banner.png|thumb]] |
||
− | Since |
+ | Since v1.7.0, special chapters known as Legacy chapters have been introduced. In these chapters, the number of Stamina required per play (by selecting "Play") is reduced from 2 to 1. |
+ | |||
===Play+=== |
===Play+=== |
||
− | A "Play+" button is available in these chapters, where one can multiply |
+ | A "Play+" button is available in these chapters, where one can multiply Step and EXP gained by spending more Stamina and/or Fragments. |
+ | * Playing a song by selecting "Play+" requires 2, 4, or 6 Stamina, and results in ×2, ×4, and ×6 multipliers respectively. |
||
+ | * Fragments can also be consumed to further upscale the multiplier: consuming 100, 250, and 500 Fragments results in ×1.1, ×1.25, and ×1.5 multipliers, respectively. |
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+ | |||
+ | == Boost == |
||
+ | [[File:World Mode Boost.png|thumb]] |
||
+ | Since v2.4.0, one can multiply Step and EXP gained in non-Legacy chapters as well by spending Memories. |
||
+ | By selecting the Boost icon, 50 Memories are consumed for the next play, which results in a ×4 multiplier for Steps and EXP gained. |
||
− | Playing a song by selecting "Play+" requires 2, 4, or 6 Stamina, and results in x2, x4, and x6 Step count respectively. Fragments can also be consumed to further upscale the Step count: consuming 100, 250, and 500 Fragments results in ×1.1, ×1.25, and ×1.5 Step count, respectively. |
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==Chapter 0: Extra== |
==Chapter 0: Extra== |
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Line 105: | Line 179: | ||
|85 (575) |
|85 (575) |
||
|[[dropdead]] |
|[[dropdead]] |
||
− | |1500 |
+ | |1500 Fragments |
|2018/08/13 - 2018/08/20 |
|2018/08/13 - 2018/08/20 |
||
|- |
|- |
||
Line 111: | Line 185: | ||
|74 (725) |
|74 (725) |
||
|[[Fallensquare]] |
|[[Fallensquare]] |
||
− | |1740 |
+ | |1740 Fragments |
|2018/08/13 - 2018/08/20 |
|2018/08/13 - 2018/08/20 |
||
|- |
|- |
||
− | |Summer Special |
+ | | rowspan="2" |Summer Special |
− | |113 (1332) |
+ | | rowspan="2" |113 (1332) |
− | |[[Auxesia]] |
+ | | rowspan="2" |[[Auxesia]] |
| |
| |
||
[[Hikari (Summer)]] |
[[Hikari (Summer)]] |
||
Line 122: | Line 196: | ||
[[Tairitsu (Summer)]] |
[[Tairitsu (Summer)]] |
||
− | 3683 |
+ | 3683 Fragments |
|2018/08/31 - 2018/09/09 |
|2018/08/31 - 2018/09/09 |
||
+ | |- |
||
+ | | |
||
+ | [[Hikari (Summer)]] |
||
+ | |||
+ | [[Tairitsu (Summer)]] |
||
+ | |||
+ | 4448 Fragments |
||
+ | |||
+ | 7 Ether Drops |
||
+ | |||
+ | |2019/08/03 - 2019/09/10 |
||
|- |
|- |
||
|Phantasia |
|Phantasia |
||
Line 131: | Line 216: | ||
[[Ayu]] |
[[Ayu]] |
||
− | 2800 |
+ | 2800 Fragments |
|2018/11/29 - 2018/12/06 |
|2018/11/29 - 2018/12/06 |
||
|- |
|- |
||
Line 140: | Line 225: | ||
[[Eto & Luna]] |
[[Eto & Luna]] |
||
− | 2750 |
+ | 2750 Fragments |
|2018/12/23 - 2018/12/31 |
|2018/12/23 - 2018/12/31 |
||
|- |
|- |
||
Line 149: | Line 234: | ||
[[Yume]] |
[[Yume]] |
||
− | 3500 |
+ | 3500 Fragments |
|2019/01/09 - 2019/01/23 |
|2019/01/09 - 2019/01/23 |
||
+ | |- |
||
+ | |CHUNITHM Event 1 |
||
+ | |105 (1646) |
||
+ | |[[CHUNITHM Collaboration]] |
||
+ | | |
||
+ | [[Chuni Penguin]] |
||
+ | |||
+ | 3120 Fragments |
||
+ | |||
+ | 12 Ether Drops |
||
+ | |||
+ | 30 CHUNITHM Cores |
||
+ | |2019/05/23 - 2019/06/20 |
||
+ | |- |
||
+ | |CHUNITHM Event 2 |
||
+ | |105 (1639) |
||
+ | |[[CHUNITHM Collaboration]] |
||
+ | | |
||
+ | [[Haruna Mishima]] |
||
+ | |||
+ | [[Pandora Nemesis (MTA-XXX)]] |
||
+ | |||
+ | 3120 Fragments |
||
+ | |||
+ | 12 Ether Drops |
||
+ | |||
+ | 15 CHUNITHM Cores |
||
+ | |2019/05/23 - 2019/06/20 |
||
+ | |- |
||
+ | |CHUNITHM Event 3 |
||
+ | |105 (1645) |
||
+ | |[[CHUNITHM Collaboration]] |
||
+ | | |
||
+ | [[Nono Shibusawa]] |
||
+ | |||
+ | [[Regulus (MDA-21)]] |
||
+ | |||
+ | 3120 Fragments |
||
+ | |||
+ | 12 Ether Drops |
||
+ | |||
+ | 15 CHUNITHM Cores |
||
+ | |2019/05/23 - 2019/06/20 |
||
|} |
|} |
||
Line 230: | Line 358: | ||
|- |
|- |
||
|1-1 |
|1-1 |
||
+ | |Hikari Art |
||
− | |Light I |
||
|90 (2640) |
|90 (2640) |
||
| Default |
| Default |
||
Line 247: | Line 375: | ||
|- |
|- |
||
|1-2 |
|1-2 |
||
+ | |Tairitsu Tech |
||
− | |Conflict I |
||
|90 (2640) |
|90 (2640) |
||
| Default |
| Default |
||
Line 264: | Line 392: | ||
|- |
|- |
||
|1-3 |
|1-3 |
||
+ | |Hikari Happy |
||
− | |Light II |
||
|125 (1185) |
|125 (1185) |
||
| 200 Fragments |
| 200 Fragments |
||
Line 279: | Line 407: | ||
|- |
|- |
||
|1-4 |
|1-4 |
||
+ | |Tairitsu Arcs |
||
− | |Conflict II |
||
|125 (1185) |
|125 (1185) |
||
| 200 Fragments |
| 200 Fragments |
||
Line 309: | Line 437: | ||
|- |
|- |
||
|1-6 |
|1-6 |
||
+ | |Axium Crisis |
||
− | |Vicious I |
||
|60 (600) |
|60 (600) |
||
|[[Vicious Labyrinth]] |
|[[Vicious Labyrinth]] |
||
Line 315: | Line 443: | ||
[[Axium Crisis]] |
[[Axium Crisis]] |
||
− | [[Tairitsu (Axium |
+ | [[Tairitsu (Axium)]] |
750 Fragments |
750 Fragments |
||
Line 322: | Line 450: | ||
|- |
|- |
||
|1-7 |
|1-7 |
||
+ | |Grievous Lady |
||
− | |Vicious II |
||
|20 (149) |
|20 (149) |
||
| |
| |
||
Line 349: | Line 477: | ||
|- |
|- |
||
| 2-1 |
| 2-1 |
||
− | | Extra |
+ | | Extra Originals |
− | | |
+ | | 100 (2007) |
| Default |
| Default |
||
| |
| |
||
Line 362: | Line 490: | ||
5 Ether Drops |
5 Ether Drops |
||
+ | |||
+ | 10 Crimson Cores |
||
|- |
|- |
||
| 2-2 |
| 2-2 |
||
− | | Binary |
+ | | Binary Light |
| 21 (211) |
| 21 (211) |
||
| [[Binary Enfold]] |
| [[Binary Enfold]] |
||
Line 375: | Line 505: | ||
|- |
|- |
||
| 2-3 |
| 2-3 |
||
− | | Binary |
+ | | Binary Conflict |
| 35 (419) |
| 35 (419) |
||
| [[Singularity#Challenge|Singularity Challenge]] |
| [[Singularity#Challenge|Singularity Challenge]] |
||
Line 412: | Line 542: | ||
|- |
|- |
||
| 3-1 |
| 3-1 |
||
− | | |
+ | | Spire Light |
| 75 (1815) |
| 75 (1815) |
||
| Default |
| Default |
||
Line 427: | Line 557: | ||
|- |
|- |
||
| 3-2 |
| 3-2 |
||
+ | | Spire Conflict |
||
− | | Conflict III |
||
| 84 (2350) |
| 84 (2350) |
||
| 200 Fragments |
| 200 Fragments |
||
Line 444: | Line 574: | ||
|- |
|- |
||
| 3-3 |
| 3-3 |
||
+ | | Ether Strike |
||
− | | Luminous I |
||
| 35 (215) |
| 35 (215) |
||
| [[Luminous Sky]] |
| [[Luminous Sky]] |
||
Line 455: | Line 585: | ||
|- |
|- |
||
| 3-4 |
| 3-4 |
||
− | | |
+ | | Fracture Ray |
| 22 (565) |
| 22 (565) |
||
| [[Fracture Ray]] |
| [[Fracture Ray]] |
||
Line 466: | Line 596: | ||
|- |
|- |
||
| 3-5 |
| 3-5 |
||
− | | Conflict |
+ | | Spire Conflict 2 |
| 40 (400) |
| 40 (400) |
||
| 200 Fragments |
| 200 Fragments |
||
Line 500: | Line 630: | ||
| Absolute Reason |
| Absolute Reason |
||
| 25 (250) |
| 25 (250) |
||
+ | | [[Absolute Reason]] |
||
− | | Default |
||
| |
| |
||
[[Saya]] |
[[Saya]] |
||
Line 507: | Line 637: | ||
|- |
|- |
||
| 4-2 |
| 4-2 |
||
+ | | Ripples |
||
− | | Light IV |
||
− | | |
+ | | 50 (805) |
| 200 Fragments |
| 200 Fragments |
||
| |
| |
||
− | [[Grimheart]] |
+ | [[Grimheart]] |
+ | [[VECTOЯ]] |
||
− | 340 Fragments |
||
+ | 720 Fragments |
||
− | 1 Ether Drop |
||
+ | |||
+ | 2 Ether Drops |
||
|- |
|- |
||
| 4-3 |
| 4-3 |
||
+ | | Waves |
||
− | | Conflict V |
||
− | | |
+ | | 40 (830) |
| [[Luminous Sky]] |
| [[Luminous Sky]] |
||
| |
| |
||
[[ReviXy]] |
[[ReviXy]] |
||
+ | [[SUPERNOVA]] |
||
− | 300 Fragments |
||
+ | 700 Fragments |
||
− | 2 Ether Drops |
||
− | |} |
||
+ | 3 Ether Drops |
||
− | ==Tile Types== |
||
− | There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile. |
||
− | {| class="article-table" |
||
− | !<div style="text-align: center;">Name</div> |
||
− | !<div style="text-align: center;">Tile Icon</div> |
||
− | !<div style="text-align: center;">Label Icon</div> |
||
− | !<div style="text-align: center;">Description</div> |
||
|- |
|- |
||
+ | |4-4 |
||
− | |<div style="text-align: center;">'''Tile'''</div> |
||
+ | |CHUNITHM |
||
− | |[[File:Step tile.png|thumb|center|100x100px]] |
||
+ | |27 (378) |
||
− | |<div style="text-align: center;">''None''</div> |
||
+ | |[[CHUNITHM Collaboration]] |
||
− | |Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles. |
||
+ | | |
||
+ | [[World Vanquisher]] |
||
+ | |||
+ | [[Tairitsu (Grievous Lady) & Chuni Penguin]] |
||
+ | |||
+ | 230 Fragments |
||
+ | |||
+ | 2 Ether Drops |
||
|- |
|- |
||
+ | |4-5 |
||
− | |<div style="text-align: center;">'''Current Tile'''</div> |
||
+ | |Sunset Radiance |
||
− | |[[File:Step tile current.png|thumb|center|100x100px]] |
||
+ | |20 (308) |
||
− | |<div style="text-align: center;">''None''</div> |
||
+ | |[[Sunset Radiance]] |
||
− | |Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom. |
||
+ | | |
||
+ | [[Kanae]] |
||
+ | |||
+ | 460 Fragments |
||
+ | |||
+ | 4 Ether Drops |
||
|- |
|- |
||
+ | |4-6 |
||
− | |<div style="text-align: center;">'''Song Restriction Tile'''</div> |
||
+ | |GLORY:ROAD |
||
− | |[[File:Step tile restrict.png|thumb|center|100x100px]] |
||
+ | |27 (1345) |
||
− | |[[File:Step banner restrict.png|thumb|center|150x150px]] |
||
+ | |[[Crimson Solace]] |
||
− | |To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty. |
||
+ | | |
||
+ | [[GLORY:ROAD]] |
||
+ | |||
+ | 400 Fragments |
||
+ | |||
+ | 15 Crimson Cores |
||
|- |
|- |
||
+ | |4-7 |
||
− | |<div style="text-align: center;">'''Fixed Speed Tile'''</div> |
||
+ | |The Calm |
||
− | |[[File:Step tile speedrestrict.png|thumb|center|100x100px]] |
||
+ | |94 (868) |
||
− | |[[File:Step banner speedrestrict.png|thumb|center|150x150px]] |
||
+ | |200 Fragments |
||
− | |To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty. |
||
− | * So far, only "Speed = 2" restriction Tiles can be encountered, but future updates may implement more Speed restrictions. |
||
− | |- |
||
− | |<div style="text-align: center;">'''Random Song Tile'''</div> |
||
− | |[[File:Step tile random.png|thumb|center|100x100px]] |
||
− | |[[File:Step banner random.png|thumb|center|150x150px]] |
||
− | |To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty. |
||
− | |- |
||
− | |<div style="text-align: center;">'''Stamina Plus Tile'''</div> |
||
− | |[[File:Step tile plusstamina.png|thumb|center|100x100px]] |
||
− | |[[File:Step banner plusstamina.png|thumb|center|150x150px]] |
||
− | |Upon ending a turn on these Tiles, the listed amount of Stamina is recovered. |
||
− | *In order to receive the listed Stamina amount, you must end a turn exactly on the Tile. No Stamina is replenished if the Tile is missed. |
||
− | |- |
||
− | |<div style="text-align: center;">'''Song Reward Tile'''</div> |
||
− | |[[File:Step tile.png|thumb|center|100x100px]] |
||
− | |[[File:Reward song shadow.png|thumb|center|150x150px]] |
||
− | |Appears identical to a normal Tile. Upon reaching these Tiles, you'll unlock the displayed Song. |
||
− | *You do not have to end a turn exactly on the Tile in order to unlock the Song, as opposed to Stamina Plus Tiles; you unlock the Song even when moving past the Tile. |
||
− | |- |
||
− | |<div style="text-align: center;">'''Partner Reward Tile'''</div> |
||
− | |[[File:Step tile.png|thumb|center|100x100px]] |
||
− | |[[File:Reward character.png|thumb|center|150x150px]] |
||
| |
| |
||
+ | [[Diode]] |
||
− | Appears identical to a normal Tile. Upon reaching these Tiles, you'll unlock the displayed [[Partners|Partner]]. |
||
+ | |||
− | *All current Partners are situated on the last Tile of their respective Maps, so these Tiles cannot be missed. |
||
+ | [[FREEF4LL]] |
||
− | |- |
||
+ | |||
− | |<div style="text-align: center;">'''Fragment Reward Tile'''</div> |
||
+ | 830 Fragments |
||
− | |[[File:Step tile.png|thumb|center|100x100px]] |
||
− | |[[File:Reward fragment.png|thumb|center|150x150px]] |
||
− | |Appears identical to a normal Tile. Upon reaching these Tiles, the listed amount of Fragments are gained. |
||
− | *You do not have to end a turn exactly on the Tile to get the Fragments, as opposed to Stamina Plus Tiles; you gain the Fragments even when moving past the Tile. |
||
− | |- |
||
− | |<div style="text-align: center;">'''Core Reward Tile'''</div> |
||
− | |[[File:Step tile.png|thumb|center|100x100px]] |
||
− | |[[File:Reward core.png|thumb|center|150x150px]] |
||
− | |Appears identical to a normal Tile. Upon reaching these Tiles, you'll unlock the displayed [[Partners#Cores|Core(s)]]. |
||
− | *You do not have to end a turn exactly on the Tile in order to unlock the Core(s), as opposed to Stamina Plus Tiles; you unlock the Core(s) even when moving past the Tile. |
||
|} |
|} |
||
==Map Icons== |
==Map Icons== |
||
− | {| class="article-table |
+ | {| class="article-table" cellspacing="1" cellpadding="1" border="0" |
|- |
|- |
||
− | ! scope="col" | |
+ | ! scope="col" |Icon |
− | ! scope="col" | |
+ | ! scope="col" |Name |
+ | ! scope="col" |Description |
||
|- |
|- |
||
− | |[[File:Complete.png|100px|center]] |
+ | | [[File:Complete.png|100px|center]] |
+ | | Map Complete |
||
− | | |
||
+ | | The green "COMPLETE" banner appears once a map is completed. These maps can no longer be accessed. |
||
− | '''Map Completed''' |
||
+ | Certain game updates extend maps, which removes the banner from those maps. |
||
− | The green "COMPLETE" banner appears once you've completed a map. You'll no longer be able to access it. |
||
|- |
|- |
||
− | |[[File:CurrentChapter.png|100px|center]] |
+ | | [[File:CurrentChapter.png|100px|center]] |
+ | | Current Map |
||
− | | |
||
+ | | The most recently accessed map. |
||
− | '''Current Map''' |
||
+ | From 2.2.0, this map can be immediately accessed from the Main Menu by pressing the Continue text at the bottom of the World Mode button. |
||
− | |||
− | The map you most recently left off in. |
||
|- |
|- |
||
− | |[[File:RewardGet.png|100px|center]] |
+ | | [[File:RewardGet.png|100px|center]] |
+ | | Map Reward |
||
− | | |
||
+ | | The image in the icon indicates the next reward to be unlocked. |
||
− | '''Map Rewards''' |
||
− | A check mark |
+ | A check mark indicates that the next reward is already owned. This is only for players who had played the songs or unlocked the partners before World Mode was implemented in 1.5.0. |
|} |
|} |
||
==World Mode Data== |
==World Mode Data== |
||
− | These pages |
+ | These pages list Step requirement and reward data for each chapter. For ease of navigation, data sheets have been separated by chapter. |
− | |||
− | Notes: Tiles on a map are divided into groups of 5 tiles. This might aid in calculations. |
||
+ | Tiles on a map are divided into groups of 5 tiles, which might aid in calculations. |
||
− | For ease of navigation, data sheets have been separated by chapter. |
||
* [[World Mode Data Chapter 0]]: Extra |
* [[World Mode Data Chapter 0]]: Extra |
||
− | * [[World Mode Data Chapter 1]]: Lost World |
+ | * [[World Mode Data Chapter 1]]: Lost World |
* [[World Mode Data Chapter 2]]: Outer Reaches |
* [[World Mode Data Chapter 2]]: Outer Reaches |
||
* [[World Mode Data Chapter 3]]: Spire of Convergence |
* [[World Mode Data Chapter 3]]: Spire of Convergence |
||
Line 635: | Line 747: | ||
==Trivia== |
==Trivia== |
||
− | *When playing a song in World Mode, |
+ | *When playing a song in World Mode, <span style="color:red">'''the retry button on the pause menu is disabled.'''</span> |
**Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed. |
**Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed. |
||
− | * |
+ | *Spire Light, despite its internal name "chapter3_light", has both Light and Conflict songs. |
+ | *The cooldown time for refilling stamina with Fragments decreased over updates: |
||
+ | ** Original - 3 days |
||
+ | ** v1.5.2 - 2 days |
||
+ | ** v1.7.0 - 1 day |
||
*The buildings in the background of Chapter 3 strongly resemble and are likely inspired by real-world constructs: |
*The buildings in the background of Chapter 3 strongly resemble and are likely inspired by real-world constructs: |
||
− | **Left building: [https://en |
+ | **Left building: [https://en.wikipedia.org/wiki/Biblioteca_Marciana National Library of St Mark's] in Venice, Italy. |
− | **Middle building: [https://en |
+ | **Middle building: [https://en.wikipedia.org/wiki/Milan_Cathedral Milan Cathedral] in Lombardy, Italy. |
− | **Right building (behind middle building): [https://en |
+ | **Right building (behind middle building): [https://en.wikipedia.org/wiki/St_Mark%27s_Campanile St Mark's Campanile] in Venice, Italy. |
*The World Mode icon changes when a new chapter is released. Past icons were: |
*The World Mode icon changes when a new chapter is released. Past icons were: |
||
{| class="article-table" style="margin-left: auto; margin-right: auto;" |
{| class="article-table" style="margin-left: auto; margin-right: auto;" |
Revision as of 11:25, 10 October 2019
Not to be confused with Story.
World Mode is where content such as songs and Partners can be unlocked by progressing through maps. This mode was added in version 1.5. Partners can gain EXP and level up when playing in this mode. Only registered users who are logged in have access to this mode.
Chapters & Maps
When the 'World' button on the main menu is pressed, a chapter selection screen is displayed. Upon selecting a chapter, a map selection screen is displayed. Many maps have unlock conditions, such as spending Fragments or purchasing song packs.
Progression
Tiles & Steps
The hexagonal spaces forming an upward zigzag pattern are called Tiles. As you ascend the Tiles, you can receive the rewards stated on them.
In order to progress, you need to gain Steps by playing songs. The number displayed under each Tile is the number of Steps required to move to the next Tile.
Tiles and Steps are counted from 0, with Steps being rounded to 1 decimal place.
- The number of Tiles on a map is the Tiles displayed on the map selection screen + 1. This is due to the presence of a final tile with the reward.
- To move to the next Tile, you need to progress by current Steps required + 0.1. However, the additional 0.1 does not apply to the final Tile as it always has a Step requirement of 0.
Stamina
Unlike Music Play mode, you must consume two Stamina for each song play. Stamina can be recovered in three ways:
- 30 minutes for 1 stamina (6 hours for a full refill from an empty meter)
- 50 Memories for 6 stamina (no cooldown)
- 1000 Fragments for 6 stamina (1 day cooldown)
If you don't have enough Stamina, the "Music Play" button will be greyed out.
Your Stamina can exceed the maximum amount of 12. There is no limit to excess stamina.
Play Rewards
After playing a song, your Partner will receive experience points (EXP) and you will move up a certain amount of Steps. No Fragments are rewarded at the end of plays in World Mode, but they still have an effect on Potential.
Calculating Steps
The amount of steps gained per song depends on the Chart Potential and the selected Partner's STEP stat. It may be calculated as:
Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for Fragments based on FRAG stat.
Tile Types
There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile.
Name
|
Tile Icon
|
Label Icon
|
Description
|
---|---|---|---|
Tile
|
None
|
Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles. | |
Current Tile
|
None
|
Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom. | |
Song Restriction Tile
|
To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty. | ||
Fixed Speed Tile
|
To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty.
| ||
Random Song Tile
|
To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty. | ||
Stamina Plus Tile
|
Upon ending a turn on these Tiles, the listed amount of Stamina is recovered.
|
Tile Rewards
Name
|
Icon
|
Description
|
---|---|---|
Song Reward
|
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Song.
| |
Partner Reward
|
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Partner.
| |
Fragment Reward
|
May appear on any Tile type. Upon reaching a Tile with this icon, the listed amount of Fragments are gained.
| |
Core Reward
|
May appear on any Tile type. Upon reaching a Tile with this icon, you'll unlock the displayed Core(s).
|
Legacy
Since v1.7.0, special chapters known as Legacy chapters have been introduced. In these chapters, the number of Stamina required per play (by selecting "Play") is reduced from 2 to 1.
Play+
A "Play+" button is available in these chapters, where one can multiply Step and EXP gained by spending more Stamina and/or Fragments.
- Playing a song by selecting "Play+" requires 2, 4, or 6 Stamina, and results in ×2, ×4, and ×6 multipliers respectively.
- Fragments can also be consumed to further upscale the multiplier: consuming 100, 250, and 500 Fragments results in ×1.1, ×1.25, and ×1.5 multipliers, respectively.
Boost
Since v2.4.0, one can multiply Step and EXP gained in non-Legacy chapters as well by spending Memories.
By selecting the Boost icon, 50 Memories are consumed for the next play, which results in a ×4 multiplier for Steps and EXP gained.
Chapter 0: Extra
Chapter 0 contains one map (0-B) that can be replayed indefinitely. In addition, all limited-time events are listed here. These can only be completed once and disappear after the stipulated end time. There are also unrestricted events with unlockable songs and Partners.
Limited Event Map
This is a single map, 0-LE (Limited Event), used to host all limited-time events.
Although each event is available only for its listed duration, returning events are possible. For each returning event, past progress on the event is restored.
Map | Tiles (Steps) | Unlock Requirement | Total Rewards | Dates Available (Y/M/D) |
---|---|---|---|---|
Stellights | 86 (851) | Yosakura Fubuki |
1650 Fragments |
2017/11/24 - 2017/11/30 |
Metallic Punisher | 87 (865) | Metallic Punisher |
2512 Fragments |
2018/02/16 - 2018/02/24 |
2018/12/16 - 2018/12/22 | ||||
carmine:scythe | 84 (862) | carmine:scythe |
2400 Fragments |
2018/04/29 - 2018/05/05 |
2018/12/09 - 2018/12/16 | ||||
Fixed Speed I | 85 (575) | dropdead | 1500 Fragments | 2018/08/13 - 2018/08/20 |
Fixed Speed II | 74 (725) | Fallensquare | 1740 Fragments | 2018/08/13 - 2018/08/20 |
Summer Special | 113 (1332) | Auxesia |
3683 Fragments |
2018/08/31 - 2018/09/09 |
4448 Fragments 7 Ether Drops |
2019/08/03 - 2019/09/10 | |||
Phantasia | 65 (1065) | Phantasia |
2800 Fragments |
2018/11/29 - 2018/12/06 |
2018 Winter Event | 55 (825) | Empire of Winter |
2750 Fragments |
2018/12/23 - 2018/12/31 |
Groove Coaster Event | 144 (1800) | Groove Coaster Collaboration |
3500 Fragments |
2019/01/09 - 2019/01/23 |
CHUNITHM Event 1 | 105 (1646) | CHUNITHM Collaboration |
3120 Fragments 12 Ether Drops 30 CHUNITHM Cores |
2019/05/23 - 2019/06/20 |
CHUNITHM Event 2 | 105 (1639) | CHUNITHM Collaboration |
3120 Fragments 12 Ether Drops 15 CHUNITHM Cores |
2019/05/23 - 2019/06/20 |
CHUNITHM Event 3 | 105 (1645) | CHUNITHM Collaboration |
3120 Fragments 12 Ether Drops 15 CHUNITHM Cores |
2019/05/23 - 2019/06/20 |
Other Maps
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
0-A | Fragments I* | 50 (500) | No longer available |
550 Fragments (per playthrough) |
0-B | Fragments II* | 50 (455) | Default |
500 Fragments (per playthrough) |
0-L | Lanota | 34 (367) | Lanota Collaboration |
390 Fragments 2 Ether Drops |
0-T | Tone Sphere | 37 (376) | Tone Sphere Collaboration |
360 Fragments 2 Ether Drops |
0-G | Groove Coaster | 45 (360) | Groove Coaster Collaboration |
385 Fragments 2 Ether Drops |
* The first map was introduced in version 1.5, but was deleted with the introduction of Stamina Plus Tiles, wherein it was replaced by the second map.
Chapter 1: Lost World
This is the first, and currently the only Legacy chapter.
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
1-1 | Hikari Art | 90 (2640) | Default |
Shades of Light in a Transcendent Realm 350 Fragments 2 Ether Drops 15 Hollow Cores |
1-2 | Tairitsu Tech | 90 (2640) | Default |
350 Fragments 2 Ether Drops 15 Desolate Cores |
1-3 | Hikari Happy | 125 (1185) | 200 Fragments |
625 Fragments 5 Ether Drops |
1-4 | Tairitsu Arcs | 125 (1185) | 200 Fragments |
625 Fragments 5 Ether Drops |
1-5 | Eternal | 65 (650) | Eternal Core |
750 Fragments 4 Ether Drops |
1-6 | Axium Crisis | 60 (600) | Vicious Labyrinth |
750 Fragments 4 Ether Drops |
1-7 | Grievous Lady | 20 (149) |
(any difficulty) |
300 Fragments |
Chapter 2: Outer Reaches
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
2-1 | Extra Originals | 100 (2007) | Default |
1110 Fragments 5 Ether Drops 10 Crimson Cores |
2-2 | Binary Light | 21 (211) | Binary Enfold |
353 Fragments 2 Ether Drops |
2-3 | Binary Conflict | 35 (419) | Singularity Challenge |
703 Fragments 3 Ether Drops |
2-4 | γuarδina | 33 (369) | Dynamix Collaboration |
360 Fragments 2 Ether Drops |
Chapter 3: Spire of Convergence
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
3-1 | Spire Light | 75 (1815) | Default |
794 Fragments 4 Ether Drops 15 Hollow Cores |
3-2 | Spire Conflict | 84 (2350) | 200 Fragments |
LunarOrbit -believe in the Espebranch road- 1055 Fragments 6 Ether Drops 15 Desolate Cores |
3-3 | Ether Strike | 35 (215) | Luminous Sky |
200 Fragments |
3-4 | Fracture Ray | 22 (565) | Fracture Ray |
750 Fragments 3 Ether Drops |
3-5 | Spire Conflict 2 | 40 (400) | 200 Fragments |
500 Fragments 4 Ether Drops |
3-6 | Solitary Dream | 9 (162) | Eternal Core | Solitary Dream |
Chapter 4: Dormant Echoes
Map | Another Name | Tiles (Steps) | Unlock Requirement | Total Rewards |
---|---|---|---|---|
4-1 | Absolute Reason | 25 (250) | Absolute Reason |
400 Fragments |
4-2 | Ripples | 50 (805) | 200 Fragments |
720 Fragments 2 Ether Drops |
4-3 | Waves | 40 (830) | Luminous Sky |
700 Fragments 3 Ether Drops |
4-4 | CHUNITHM | 27 (378) | CHUNITHM Collaboration |
Tairitsu (Grievous Lady) & Chuni Penguin 230 Fragments 2 Ether Drops |
4-5 | Sunset Radiance | 20 (308) | Sunset Radiance |
460 Fragments 4 Ether Drops |
4-6 | GLORY:ROAD | 27 (1345) | Crimson Solace |
400 Fragments 15 Crimson Cores |
4-7 | The Calm | 94 (868) | 200 Fragments |
830 Fragments |
Map Icons
Icon | Name | Description |
---|---|---|
Map Complete | The green "COMPLETE" banner appears once a map is completed. These maps can no longer be accessed.
Certain game updates extend maps, which removes the banner from those maps. | |
Current Map | The most recently accessed map.
From 2.2.0, this map can be immediately accessed from the Main Menu by pressing the Continue text at the bottom of the World Mode button. | |
Map Reward | The image in the icon indicates the next reward to be unlocked.
A check mark indicates that the next reward is already owned. This is only for players who had played the songs or unlocked the partners before World Mode was implemented in 1.5.0. |
World Mode Data
These pages list Step requirement and reward data for each chapter. For ease of navigation, data sheets have been separated by chapter.
Tiles on a map are divided into groups of 5 tiles, which might aid in calculations.
- World Mode Data Chapter 0: Extra
- World Mode Data Chapter 1: Lost World
- World Mode Data Chapter 2: Outer Reaches
- World Mode Data Chapter 3: Spire of Convergence
- World Mode Data Chapter 4: Dormant Echoes
Trivia
- When playing a song in World Mode, the retry button on the pause menu is disabled.
- Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed.
- Spire Light, despite its internal name "chapter3_light", has both Light and Conflict songs.
- The cooldown time for refilling stamina with Fragments decreased over updates:
- Original - 3 days
- v1.5.2 - 2 days
- v1.7.0 - 1 day
- The buildings in the background of Chapter 3 strongly resemble and are likely inspired by real-world constructs:
- Left building: National Library of St Mark's in Venice, Italy.
- Middle building: Milan Cathedral in Lombardy, Italy.
- Right building (behind middle building): St Mark's Campanile in Venice, Italy.
- The World Mode icon changes when a new chapter is released. Past icons were:
Chapter 1 | Chapter 2 | Chapter 3 |
---|---|---|