## FANDOM

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Not to be confused with Story.

World Mode is where content such as songs and Partners can be unlocked by progressing through maps. This mode was added in version 1.5. Partners can gain EXP and level up when playing in this mode. Only registered users who are logged in have access to this mode.

## Chapters & Maps

When the 'World' button on the main menu is pressed, a chapter selection screen is displayed. Upon selecting a chapter, a map selection screen is displayed. Many maps have unlock conditions, such as spending Fragments or purchasing song packs.

## Progression

### Tiles & Steps

The hexagonal spaces forming a zigzag up the screen are called Tiles. As you climb up the Tiles, you can receive the rewards stated on them. In order to progress, you need to gain Steps by playing songs. The number displayed under each Tile is the number of Steps you need to get to the next Tile. For more detailed information (Step count and reward) on each individual map, see World Mode Data.

Tiles, as well as Steps, are counted starting from 0 instead of 1, and Steps only have 1 decimal place.

• To complete a map, you'll need to progress the number of Tiles displayed on the map selection screen + 1.
• To move to the next Tile, you'll need to gain the number of Steps on the current Tile + 0.1. Hence, you might have gained enough Steps, but have not moved to the next Tile. However, the final Tile on every map has a Step count of 0, so the additional 0.1 may be omitted.

Calculating Steps

The amount of steps gained per song depends on the Chart Potential and the selected Partner's STEP stat. It may be calculated as:

$\text{Steps Gained} = \bigl(2.45\sqrt{\text{Chart Potential}}+2.5\bigr)\times\dfrac{\text{STEP Stat}}{50}$

Every 1 point of STEP stat above 50 corresponds to +2% steps, and every 1 point below 50 corresponds to -2% steps. This is similar to the multiplier for Fragments based on FRAG stat.

### Stamina

Unlike Music Play mode, you must consume two Stamina for each song play. Stamina can be recovered in three ways:

• 30 minutes for 1 stamina (3 hours for a full refill from an empty meter)
• 50 Memories for 6 stamina
• 1000 Fragments for 6 stamina

If you don't have enough Stamina, the "Music Play" button will be greyed out.

If you recover stamina using Fragments, you will have to wait 24 hours until you can do so again.

• Originally, the waiting time was 3 days, but was changed to 2 days in 1.5.2, and then to 1 day as it is now in 1.7.0.

Your Stamina can exceed the maximum amount of 6, shown on the bar as +N. Theoretically, there is no limit to excess stamina, but the highest that players have managed thus far is +7.

### Rewards

After playing a song, your partner will receive experience points (EXP for short), and you'll gain Steps determined by chart potential (see Potential). You will not gain Fragments, but it will affect your Potential. The number of Steps earned is also influenced by your partner's STEP stat.

Every 1 STEP above or below 50 equates to 2% steps above or below what you would normally get. For example, if your song result is 10.0 and your Partner has a STEP stat of 50, you'll gain exactly 10 steps. If your Partner has a STEP stat of 80, you would get a 60% increase, which would be 16.0 steps gained. Conversely, if your Partner has a STEP stat of 30, you'll get a 40% decrease, which would only net you 6.0 steps.

## Legacy

Since version 1.7, special chapters known as Legacy chapters have been introduced. In these chapters, the number of Stamina required per play (by selecting "Play") is reduced from 2 to 1.

### Play+

A "Play+" button is available in these chapters, where one can multiply the number of Steps achieved by spending more Stamina and/or Fragments.

Playing a song by selecting "Play+" requires 2, 4, or 6 Stamina, and results in x2, x4, and x6 Step count respectively. Fragments can also be consumed to further upscale the Step count: consuming 100, 250, and 500 Fragments results in ×1.1, ×1.25, and ×1.5 Step count, respectively.

## Chapter 0: Extra

Chapter 0 contains one map (0-B) that can be replayed indefinitely. In addition, all limited-time events are listed here. These can only be completed once and disappear after the stipulated end time. There are also unrestricted events with unlockable songs and Partners.

### Limited Event Map

This is a single map, 0-LE (Limited Event), used to host all limited-time events.

Although each event is available only for its listed duration, returning events are possible. For each returning event, past progress on the event is restored.

Map Tiles (Steps) Unlock Requirement Total Rewards Dates Available (Y/M/D)
Stellights 86 (851) Yosakura Fubuki

1650 Fragments

2017/11/24 - 2017/11/30
Metallic Punisher 87 (865) Metallic Punisher

2512 Fragments

2018/02/16 - 2018/02/24
2018/12/16 - 2018/12/22
carmine:scythe 84 (862) carmine:scythe

2400 Fragments

2018/04/29 - 2018/05/05
2018/12/09 - 2018/12/16
Fixed Speed I 85 (575) dropdead 1500 Fragments 2018/08/13 - 2018/08/20
Fixed Speed II 74 (725) Fallensquare 1740 Fragments 2018/08/13 - 2018/08/20
Summer Special 113 (1332) Auxesia

3683 Fragments

2018/08/31 - 2018/09/09
Phantasia 65 (1065) Phantasia

2800 Fragments

2018/11/29 - 2018/12/06
2018 Winter Event 55 (825) Empire of Winter

2750 Fragments

2018/12/23 - 2018/12/31
Groove Coaster Event 144 (1800) Groove Coaster Collaboration

3500 Fragments

2019/01/09 - 2019/01/23
CHUNITHM Event 1 105 (1646) CHUNITHM Collaboration

3120 Fragments

12 Ether Drops

30 CHUNITHM Cores

2019/05/23 - 2019/06/20
CHUNITHM Event 2 105 (1639) CHUNITHM Collaboration

3120 Fragments

12 Ether Drops

15 CHUNITHM Cores

2019/05/23 - 2019/06/20
CHUNITHM Event 3 105 (1645) CHUNITHM Collaboration

3120 Fragments

12 Ether Drops

15 CHUNITHM Cores

2019/05/23 - 2019/06/20

### Other Maps

Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
0-A Fragments I* 50 (500) No longer available

550 Fragments

(per playthrough)

0-B Fragments II* 50 (455) Default

500 Fragments

(per playthrough)

0-L Lanota 34 (367) Lanota Collaboration

390 Fragments

2 Ether Drops

0-T Tone Sphere 37 (376) Tone Sphere Collaboration

360 Fragments

2 Ether Drops

0-G Groove Coaster 45 (360) Groove Coaster Collaboration

385 Fragments

2 Ether Drops

* The first map was introduced in version 1.5, but was deleted with the introduction of Stamina Plus Tiles, wherein it was replaced by the second map.

## Chapter 1: Lost World

This is the first, and currently the only Legacy chapter.

Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
1-1 Light I 90 (2640) Default

350 Fragments

2 Ether Drops

15 Hollow Cores

1-2 Conflict I 90 (2640) Default

350 Fragments

2 Ether Drops

15 Desolate Cores

1-3 Light II 125 (1185) 200 Fragments

625 Fragments

5 Ether Drops

1-4 Conflict II 125 (1185) 200 Fragments

625 Fragments

5 Ether Drops

1-5 Eternal 65 (650) Eternal Core

750 Fragments

4 Ether Drops

1-6 Vicious I 60 (600) Vicious Labyrinth

750 Fragments

4 Ether Drops

1-7 Vicious II 20 (149)

(any difficulty)

300 Fragments

## Chapter 2: Outer Reaches

Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
2-1 Extra I 96 (1146) Default

1110 Fragments

5 Ether Drops

2-2 Binary I 21 (211) Binary Enfold

353 Fragments

2 Ether Drops

2-3 Binary II 35 (419) Singularity Challenge

703 Fragments

3 Ether Drops

2-4 γuarδina 33 (369) Dynamix Collaboration

360 Fragments

2 Ether Drops

## Chapter 3: Spire of Convergence

Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
3-1 Extra II 75 (1815) Default

794 Fragments

4 Ether Drops

15 Hollow Cores

3-2 Conflict III 84 (2350) 200 Fragments

1055 Fragments

6 Ether Drops

15 Desolate Cores

3-3 Luminous I 35 (215) Luminous Sky

200 Fragments

3-4 Luminous II 22 (565) Fracture Ray

750 Fragments

3 Ether Drops

3-5 Conflict IV 40 (400) 200 Fragments

500 Fragments

4 Ether Drops

3-6 Solitary Dream 9 (162) Eternal Core Solitary Dream

## Chapter 4: Dormant Echoes

Map Another Name Tiles (Steps) Unlock Requirement Total Rewards
4-1 Absolute Reason 25 (250) Absolute Reason

400 Fragments

4-2 Light IV 50 (805) 200 Fragments

720 Fragments

2 Ether Drops

4-3 Conflict V 40 (830) Luminous Sky

700 Fragments

3 Ether Drops

4-4 CHUNITHM 27 (378) CHUNITHM Collaboration

230 Fragments

2 Ether Drops

## Tile Types

There are many different types of Tiles, each with its own function. The required Step count for one Tile generally differs from Tile to Tile.

Name
Tile Icon
Label Icon
Description
Tile
None
Uncleared and cleared Tiles have this appearance, with the addition of the required Step count on uncleared Tiles.
Current Tile
None
Your currently selected Partner is displayed above this Tile, and the remaining Steps to move to the next Tile is displayed on the bottom.
Song Restriction Tile
To progress on these Tiles, you need to play a specific Song or Song Pack. There is no restriction on difficulty.
Fixed Speed Tile
To progress on these Tiles, you need to play Songs under a predetermined Note Speed. There is no restriction on difficulty.
• So far, only "Speed = 2" restriction Tiles can be encountered, but future updates may implement more Speed restrictions.
Random Song Tile
To progress on these Tiles, you'll need to play a randomly-chosen Song either from the whole collection or limited to a certain Song Pack. There is no restriction on difficulty.
Stamina Plus Tile
Upon ending a turn on these Tiles, the listed amount of Stamina is recovered.
• In order to receive the listed Stamina amount, you must end a turn exactly on the Tile. No Stamina is replenished if the Tile is missed.
Song Reward Tile
Appears identical to a normal Tile. Upon reaching these Tiles, you'll unlock the displayed Song.
• You do not have to end a turn exactly on the Tile in order to unlock the Song; you unlock the Song even when moving past the Tile.
Partner Reward Tile

Appears identical to a normal Tile. Upon reaching these Tiles, you'll unlock the displayed Partner.

• You do not have to end a turn exactly on the Tile in order to unlock the Partner; you unlock the Partner even when moving past the Tile.
Fragment Reward Tile
Appears identical to a normal Tile. Upon reaching these Tiles, the listed amount of Fragments are gained.
• You do not have to end a turn exactly on the Tile to get the Fragments; you gain the Fragments even when moving past the Tile.
Core Reward Tile
Appears identical to a normal Tile. Upon reaching these Tiles, you'll unlock the displayed Core(s).
• You do not have to end a turn exactly on the Tile in order to unlock the Core(s); you unlock the Core(s) even when moving past the Tile.

## Map Icons

Picture Meaning

Map Completed

The green "COMPLETE" banner appears once you've completed a map. You'll no longer be able to access it.

Current Map

The map you most recently left off in.

Map Rewards

A check mark means that you already own the reward. This would be for players who had played the unlockable songs before World Mode was implemented; the chapter may not have been played at all, but the rewards are owned.

## World Mode Data

These pages are lists of step data and reward data fetched from the game server API. They are not likely to change, though it is possible for them to be reset in the game server.

Notes: Tiles on a map are divided into groups of 5 tiles. This might aid in calculations.

For ease of navigation, data sheets have been separated by chapter.

## Trivia

• When playing a song in World Mode, you cannot retry until you finish or quit a song and return to the map.
• Quitting a song in World Mode will abandon it. You will not earn progress (Steps and EXP). Moreover, the consumed Stamina will not be refunded, even though the song is not completed.
• Extra II, despite being named chapter3_light internally, has both Light and Conflict songs.
• The buildings in the background of Chapter 3 strongly resemble and are likely inspired by real-world constructs:
• The World Mode icon changes when a new chapter is released. Past icons were:
Chapter 1 Chapter 2 Chapter 3
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