GKWS (Message Wall | contribs) (→Recollection Rate: Corrected Chunithm gauge colour) Tag: Visual edit |
GKWS (Message Wall | contribs) (→Recollection Rate: Added properties to MTA-XXX.) Tag: Visual edit |
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'''Normal''' |
'''Normal''' |
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*The gauge enabled by default. |
*The gauge enabled by default. |
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− | * |
+ | *Default properties: |
**Initial Rate: 0 |
**Initial Rate: 0 |
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**Maximum Rate: 100 |
**Maximum Rate: 100 |
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*Losing consecutive notes incurs a greater penalty. |
*Losing consecutive notes incurs a greater penalty. |
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*Each note hit increases the rate by a different amount, depending on the number of notes in the song chart. |
*Each note hit increases the rate by a different amount, depending on the number of notes in the song chart. |
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− | *With [[Hikari (Zero)]] |
+ | *With [[Hikari (Zero)]]: |
**Losing a note depletes the whole gauge to 0. |
**Losing a note depletes the whole gauge to 0. |
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**The Recollection Rate fades in and out during gameplay. |
**The Recollection Rate fades in and out during gameplay. |
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− | *With [[Saya]] |
+ | *With [[Saya]]: |
**Hitting PURE notes earns you more Recollection Rate. |
**Hitting PURE notes earns you more Recollection Rate. |
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**Hitting FAR notes do not change the amount of Recollection Rate. |
**Hitting FAR notes do not change the amount of Recollection Rate. |
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'''Easy''' |
'''Easy''' |
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* Enabled when selecting a partner with the EASY skill effect. |
* Enabled when selecting a partner with the EASY skill effect. |
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− | * |
+ | * Default properties: |
** Initial Rate: 0 |
** Initial Rate: 0 |
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**Maximum Rate: 100 |
**Maximum Rate: 100 |
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* Enabled when selecting a partner with the HARD skill effect. |
* Enabled when selecting a partner with the HARD skill effect. |
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− | * |
+ | * Default properties: |
** Initial Rate: 100 |
** Initial Rate: 100 |
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**Maximum Rate: 100 |
**Maximum Rate: 100 |
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*** Fulfills song unlock requirements. |
*** Fulfills song unlock requirements. |
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** Gauge Colour: Red. |
** Gauge Colour: Red. |
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− | * While under 30, flashing red lights appear around the floor input. |
+ | ** While under 30, flashing red lights appear around the floor input. |
+ | * With [[Pandora Nemesis (MTA-XXX)]]: |
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+ | ** Initial Rate: 20 |
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+ | ** Maximum Rate: 20 |
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+ | ** LOST Note Penalty: 1 |
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+ | ** PURE/FAR Note Recovery: 0 |
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'''Overflow''' |
'''Overflow''' |
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*Enabled when selecting a partner with the OVERFLOW skill effect. |
*Enabled when selecting a partner with the OVERFLOW skill effect. |
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**Initially functions as an Easy gauge. |
**Initially functions as an Easy gauge. |
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**Transitions into a Hard gauge upon reaching 100 rate. |
**Transitions into a Hard gauge upon reaching 100 rate. |
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− | * |
+ | *Default following properties: |
** Initial Rate: 0 |
** Initial Rate: 0 |
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**Maximum Rate: 100 |
**Maximum Rate: 100 |
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*The number displayed is in square brackets. It is not the Recollection Rate, but a gauge counter. |
*The number displayed is in square brackets. It is not the Recollection Rate, but a gauge counter. |
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**When a gauge is filled, the rate is reset to 0 and the gauge counter is incremented by 1. |
**When a gauge is filled, the rate is reset to 0 and the gauge counter is incremented by 1. |
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− | * |
+ | *Default properties: |
**Initial Gauge: [0] |
**Initial Gauge: [0] |
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**Maximum Gauge [10] |
**Maximum Gauge [10] |
Revision as of 08:47, 26 May 2019
This article describes various gameplay elements in Arcaea.
Song Selection
- There are three difficulty modes in this game:
- Past (PST): for beginners.
- Present (PRS): for all kinds of players.
- Future (FTR): for experienced or good players
- The difficulty can be selected from the icons on the upper-left.
- The song list at the right can be scrolled by sliding it up or down.
- The songs can be sorted by Name, Grade, Date (when the song was added to the game), and Difficulty.
- The song pack list can be accessed by selecting the current pack at the top-middle of the screen.
- A list of songs from all packs can be accessed by entering the pack list and selecting the "All Songs" button on the bottom.
- By selecting the artwork for the song, you can set a different filter for the rankings on the lower-left, such as a filter for Friends.
- The "RANDOM" button at the end of the song list directs to a random song without selecting it to play.
Play Screen
- Information Pane: The pane at the top-right of the screen, which displays:
- Current score
- Song progress
- Song information
- Indicators for Full Recall and Pure Memory respectively.
- The Full Recall indicator is a purple dot.
- The Pure Memory indicator is a blue dot.
- Track: The vertical plane comprising of the 4 lanes.
- Floor Input: The solid purple horizontal line, spanning the track near the bottom, is the lower bound for notes.
- Sky Input: The striped horizontal line, cutting across the middle of the screen, is the upper bound for notes.
- Recollection Gauge: The vertical bar at the top-left of the screen, of which there are various types.
Note Types
Name | Description | Image |
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Floor Note |
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Long Note |
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Arc Note |
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Sky Note |
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Trace |
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Recollection Rate
Recollection Rate is a percentage which represents the player performance at the current time during gameplay. It is displayed on the left side of the screen on a meter known as the Recollection Gauge (or simply Gauge). The gauge fills slightly with every note hit, and depletes slightly with every note lost.
There are several different types of gauge that depend on which partner you choose that behave differently:
Normal
- The gauge enabled by default.
- Default properties:
- Initial Rate: 0
- Maximum Rate: 100
- LOST Note Penalty: 2
- Track Complete properties:
- Requirement: ≥ 70
- Icon Colour: Purple.
- Adds to cleared song count in profile card.
- Fulfills song unlock requirements.
- Gauge Colour: Purple (< 70). Purple & sky blue (≥ 70).
- Losing consecutive notes incurs a greater penalty.
- Each note hit increases the rate by a different amount, depending on the number of notes in the song chart.
- With Hikari (Zero):
- Losing a note depletes the whole gauge to 0.
- The Recollection Rate fades in and out during gameplay.
- With Saya:
- Hitting PURE notes earns you more Recollection Rate.
- Hitting FAR notes do not change the amount of Recollection Rate.
- Hitting LOST notes risks more Recollection Rate.
- Sealing a partner with a gauge-altering skill effect, including Hikari (Zero), reverts the gauge to a Normal one.
Easy
- Enabled when selecting a partner with the EASY skill effect.
- Default properties:
- Initial Rate: 0
- Maximum Rate: 100
- LOST Note Penalty: 1.5
- Track Complete properties:
- Requirement: ≥ 70
- Icon Colour: Green.
- Does not add to cleared song count in profile card.
- Fulfills song unlock requirements.
- Gauge Colour: Cyan (< 70). Cyan & green (≥ 70).
- The penalty for losing consecutive notes is reduced.
Hard
- Enabled when selecting a partner with the HARD skill effect.
- Default properties:
- Initial Rate: 100
- Maximum Rate: 100
- LOST Note Penalty: 8.5 (> 30). 4.5 (≤ 30).
- Track Complete properties:
- Requirement: > 0 (immediate Track Lost at 0)
- Icon Colour: Red.
- Adds to cleared song count in profile card.
- Fulfills song unlock requirements.
- Gauge Colour: Red.
- While under 30, flashing red lights appear around the floor input.
- With Pandora Nemesis (MTA-XXX):
- Initial Rate: 20
- Maximum Rate: 20
- LOST Note Penalty: 1
- PURE/FAR Note Recovery: 0
Overflow
- Enabled when selecting a partner with the OVERFLOW skill effect.
- Hybrid of Easy and Hard gauges:
- Initially functions as an Easy gauge.
- Transitions into a Hard gauge upon reaching 100 rate.
- Default following properties:
- Initial Rate: 0
- Maximum Rate: 100
- LOST Note Penalty: Same as Easy/Hard rate.
- Track Complete properties:
- Requirement: Same as Easy/Hard rate.
- Icon Colour: Green.
- Does not add to cleared song count in profile card.
- Fulfills song unlock requirements.
- Gauge Colour:
- As Easy gauge: Cyan (< 70). Cyan & red (≥ 70).
- As Hard gauge: Red.
- Songs can be cleared without the transition into Hard occurring, if the rate is kept between 70 and 100.
CHUNITHM
- Enabled when selecting a partner with the CHUNITHM skill effect.
- Effectively a reskin of the Normal gauge.
- Not a single Recollection Gauge, but a set of 10 consecutive gauges.
- The number displayed is in square brackets. It is not the Recollection Rate, but a gauge counter.
- When a gauge is filled, the rate is reset to 0 and the gauge counter is incremented by 1.
- Default properties:
- Initial Gauge: [0]
- Maximum Gauge [10]
- Initial Rate (per gauge): 0
- Maximum Rate (per gauge): 10
- LOST Note Penalty: 2
- Track Complete properties:
- Requirement: ≥ [7]
- Icon Colour: Purple.
- Adds to cleared song count in profile card.
- Fulfills song unlock requirements.
- Gauge Colour: Blue (< [7]). Yellow (≥ [7]).
Recollection Gauge Display | ||||||
---|---|---|---|---|---|---|
Easy | Normal | Overflow | Hard | |||
Below 70 | Above 70 | Below 70 | Above 70 | Below 70 | Above 70 | |
Scoring
Main article: Scoring
Unlocks
All players are able to play every song in the Arcaea pack for free. Songs in Memory Archive and song packs can be bought with Memories, which are purchasable with real money. To see the cost for each song pack, access the song pack's page from Songs by Pack.
Certain songs, free or paid, have locked higher difficulties. There are four ways to unlock songs:
- Reaching milestones in World Mode maps. Songs unlocked this way are listed in the Songs by Pack page (in bold), These songs have a different background on the song list compared to other songs.
- Paying Fragments. The cost varies based on the song.
- The cost for Present charts are around 20-80 Fragments, while for the Future ones are 150-280. Solitary Dream's Future chart requires the most Fragments (500).
- γuarδina is the only song to have a Past chart that requires Fragments to unlock.
- Clearing certain other songs on the same difficulty. These songs may come with rating requirements, Fragment requirements, or both as well.
- e.g. To unlock GOODTEK (Arcaea Edit)'s Present difficulty, you first need to clear Harutopia ~Utopia of Spring~ on Present.
- e.g. To unlock Sheriruth's Future difficulty, you have to clear Essence of Twilight's Future difficulty with a grade of A or higher.
- Completing the corresponding Anomaly. This currently only applies to Grievous Lady (Axium Crisis Anomaly) and Fracture Ray (Ether Strike Anomaly).
These requirements are generally displayed on the song selection screen. The various requirements flash by every second or so, excluding the ones already cleared.
Play Styles
There are several methods usable when playing Arcaea. An important rule to improve, however, is to remain consistent: if you wish to play with thumbs, stick with thumbs, and if you wish to use all your fingers, do it all the time. Note that, save for a few charts on Future difficulty, you only need two fingers/ thumbs to clear songs.
Thumb Play
Play with your thumbs only. Works best on smaller devices such as phones. Regarded as somewhat more difficult than using fingers. Benefits include being able to hold the device any way desired without having to place it on a proper surface.
Index Finger Play
Play with your index fingers only. Works on any device, although phones tend to slip, depending on the surface they are on. The device might need to be held steady with other fingers, but having them creep onto the screen usually causes arc notes to be LOST. Works better on heavier, less mobile devices such as tablets.
Full Hand Play
Play with anything you can, be it thumbs or fingers. Harder to learn, but makes certain difficult patterns easier. Typically less accurate than only using index fingers. Mainly adds middle fingers for a total of 4 fingers.
You can mix and match for certain situations if it makes songs easier. For example, certain floor note + sky note combos might be easier when using the thumb and index finger of one hand; close double floor notes might benefit from using your middle fingers with your index fingers. However, discretion is advised; stick mainly to your usual method of play. Note that this does not include "freestyle" methods.