Fragments[]
Fragments are used to:
- Unlock songs with a Fragment requirement (after completing song requirements).
- Refill 6 stamina in World Mode (24 hour cool-down) - 1000 Fragments.
- Unlock certain World Mode maps.
- Boost progress in Legacy and Beyond World Mode maps.
- Extend your available friend slots.
Fragments are used to:
- Unlock songs with a Fragment requirement (after completing song requirements).
- Level up Partners - 10 Fragments.
Fragments can be earned by playing songs in Music Play mode or World Mode, from rewards in World Mode maps, or from Course Mode rewards. Fragments earned from song plays depend on the song's level and difficulty (specifically its Chart Constant), score, clear status, and the partner's skill and FRAG stat. Fragments earned after a play are categorised as:
- PLAY - Fragments earned after losing a track.
- CLEAR - Fragments earned after clearing a track.
- PERFORMANCE - Fragments earned after clearing a track with a Full Recall or Pure Memory.
- The CLEAR amount is reduced in this case, but the overall amount is higher with the bonus.
- FIRST CLEAR - 10 Fragments rewarded for clearing a song the first time.
- PARTNER - Fragments rewarded as bonus or lost as penalty due to the selected Partner's skill. This bonus is applied before multipliers.
Calculation[]
In these calculations:
- "Difficulty" refers to PST/PRS/FTR/ETR/BYD. PST, PRS, FTR/ETR, and BYD have a value of 1, 2, 3, and 4 respectively.
- "Level" refers to the numerical level of the chart. ? has a value of 1, 9+ has a value of 9 and 10+ has a value of 10.
- PLAY/CLEAR/PERFORMANCE fragments are calculated differently, depending on clear type:
- TRACK LOST:
- TRACK COMPLETE:
- FULL RECALL:
- PURE MEMORY:
- The total fragments earned are then summed, and a multiplier applied based on the Partner's FRAG stat. The multiplier is given by FRAG/50, i.e. every 1 FRAG above or below 50 equates to 2% fragments above or below the default amount
- For example, a FRAG stat of 70 gives a x1.4 multiplier, i.e. a bonus of 40% Fragments.
- Each individual fragment category is rounded down to a whole number before summing. After applying the FRAG/50 Partner multiplier, the total fragment reward is rounded down again.
- e.g. Consider a Track Complete on a FTR 7 song with a score of 7,913,375 using Lv 30 Kou (100/80 FRAG on Mobile/Switch). The fragment rewards are:
- CLEAR = 2 + 7 + ⌊7/1.2⌋ = 15
- PARTNER = ⌊15 x 0.1⌋ = 1 (Awakened Kou gives a x0.1 bonus for the above score)
- Partner: x2.0 (Mobile) / x1.6 (Switch)
- Total FRAGMENTS = ⌊(15 + 2) x 2.0⌋ = 32 (Mobile)
- Total FRAGMENTS = ⌊(15 + 2) x 1.6⌋ = 27 (Switch)
Upgrading Partners
Fragments can be spent in batches of 10 to upgrade a Partner, similar to Ether Drops:
- The amount of Fragments used to upgrade a Partner, however, can be any integer value if the player possesses an amount of Fragments that is not divisible by 10.
- This can be done by maxing the amount the fragments used to upgrade a Partner, and then reducing by 10 at a time by pressing the minus arrow.
It will not be possible to upgrade Partners if the player holds fewer than 10 Fragments at a time. The experience gained from spending Fragments can be calculated as
The amount of EXP required to level-up a Partner can be seen here.
Memories[]
Memories are the paid currency in Arcaea. They are used to:
- Purchase Story Song Packs and Pack Appends: 300 ~ 500 Memories.
- Purchase World Extend / Extend Archive: 700 Memories.
- Purchase songs in Memory Archive: 100 Memories.
- Refill 6 stamina in World Mode (no cool-down): 50 Memories.
- Activate Memory Boost in World Mode for Steps and EXP: 50 Memories per play.
- Change username: 100 Memories (see Interface and Features § Arcaea Online).
Players must be online and logged in to purchase Memories. Memories can also be purchased directly from the official Arcaea website. As of v4.6.0 (July 19th 2023), the conversion rate is 100 Memories per 107 yen (99 yen + tax, equivalent to USD 0.99), and 510 memories per 535 yen (499 yen + tax, equivalent to USD 4.99). Below is a table of the Memories purchasable from in-app and from the website.
100 Memories | 500 Memories | 1000 Memories | 2000 Memories | |
---|---|---|---|---|
In-app | USD 0.99 | USD 4.99 + 10 Bonus Memories | USD 9.99 + 20 Bonus Memories | - |
Arcaea Website | - | USD 4.99 + 50 Bonus Memories | USD 9.99 + 100 Bonus Memories | USD 19.99 + 200 Bonus Memories |
Ether Drops[]
- Main Article: Partners § Ether Drops
Ether Drops are consumable items that provide an alternative EXP source for levelling up Partners. Ether Drops are earned as rewards in World Mode, and as bonuses for purchasing Mobile: songs or Switch: DLC song packs.
Cores[]
- Main Article: Partners § Cores
Cores are consumable items required to Awaken Partners, which raises their level cap from 20 to 30 and grants them new skills. Cores are earned as rewards in World Mode.
Warped Shards[]
Warped Shards are consumable items that can be used to play Courses in Course Mode.
Currently, Warped Shards can only be earned from rewards in World Mode. Warped Shards can be used to replace the 4 Stamina requirement of entering a course, as well as allowing players to play any course even when one or multiple songs within a course are not owned by the player.
Warped Shards that are spent to launch a course will remain permanently consumed. As there are only a limited amount of Warped Shards available for collection, it is advised that players consider carefully about using Warped Shards instead of using stamina to play a course if the player owns all the songs in the course.5th Anniversary Ticket[]
Memory Archive Ticket[]
This item is not available in Arcaea for Switch.
The Memory Archive Ticket is a consumable item that can be exchanged with any Memory Archive song up to level 9+. It can be earned by finishing Tier 4 of the Beginner Missions.